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Home » Stars! Clones, Extensions, Modding » VML lounge » New Geneticus MOD proposal
Re: New Geneticus MOD proposal Fri, 05 August 2005 01:38 Go to previous messageGo to previous message
Andrev is currently offline Andrev

 
Crewman 2nd Class

Messages: 11
Registered: July 2005
Location: Poland, Gliwice
Quote:

So what? Who cares how hard is to cloak that cruiser? When does SS put cloaks on cruiser anyway? I have never put any cloaks on cruiser and i have won several games with SS. Suggesting someone takes electronics 12 at cruiser era? Equally one can fill all the slots on privateer or destroyer with cloaks and still be not 98% cloaked while with your mod SS can? It is BB overcloaker that i was complaining about when talking of invisibility and you understood it very well. So SS uses 4% of his military budget for full cloaking and JoAT uses 10% for very same result. Since JoAT has usually 50% bigger budget plus free scanning i see all SS effect is lost and SS is dead meat within this mod.


I don't understand! Advice of SS:
- autocloaking of designs
- ultra cloak equipment and robber scanners
- new special designs
- overcloaking possibility
- steal technology from other players

Why does my mod destroy balance SS vs. other races?
Non-SS can only hide individually ships with a lot of super cloaks - and they lose military power of these, but all advices of SS still are useful.
My example shows that non-SS races only CAN totally hide one ship. On mod it's only possible, but sense to build it is other problem. Confused



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Andrev

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