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Home » Stars! Clones, Extensions, Modding » VML lounge » New Geneticus MOD proposal
Re: New Geneticus MOD proposal Thu, 04 August 2005 15:56 Go to previous message
Andrev is currently offline Andrev

 
Crewman 2nd Class

Messages: 11
Registered: July 2005
Location: Poland, Gliwice
Quote:

My point is: if the missle boats are more effective at killing chaff than the "chaff-killers", well then, you can see where that leads ... Confused


Cost is the key. Missiles are very expensive. Additionally: beam and missile range is similar, and beam has more initiative...

Quote:

Am I correct that all non-engine slots except for bomb slots and mining robot slots have been replaced with GP slots?


Unfortunatelly, if you have GP slot, you can't build engine, bomb or mining robot. It's not my fault.
But I don't want to give corrections depth inside in game...

Quote:

Something doesn't settle with me that 13 levels of Construction - half of them Shocked are more or less useless - in addition to high Bio being useless and high propulsion being useless, and high energy yielding very little as well. The whole point of construction 17-23 yielding nothing, as I understand it


I don't understand you. All are a standard rule of original Stars game. Now you only can discover NB, but I think it isn't necessary to win! With mod you can faster build high-tech fleet.
Why si original game with this rules OK, but this mod already not?

Quote:

PP, already considered the weakest PRT by many (who can take that discussion up in another thread), is now even weaker Crying or Very Sad .


? The PP is still weak. What is different?
My goal is not totally balanced Stars! game, but more playable.

Quote:

SS loses its cloaking advantage, since everyone can make good overcloakers relatively easily.


No! SS is still better with cloaking. Non-SS race can hide his CC by usying all CC slots as cloak. It's mean that unit is stronger (but not hide), or weak... This choise is yours. Smile

Quote:

WM is at more of a disadvantage, since other people will have more effective minelayers (FF minelayer can lay 7 now) and DNs are, according to your post, very expensive.


Yes, but WM has cheaper weapon and can used it more on unit.
WM can use (for example DN) as mine-layer too or very fast mine-destroyer. Wm can use (f.e. on DN design) more beam deflectors like NB Very Happy to better self-defence...
And empty DN design is stronger, but who tell you to use all slots? The cost of not full design will be cheaper, huh? Very Happy


Quote:

I'd imagine it would be easier to build gatable warships now, making things worse for ITs.


Yes! And this adventage of IT is worse! But only IT can build and fast transport high-heavy fortress...

Quote:

SD doesn't have so much of a minelaying advantage.


But can use his additional designs as standard ships.

Quote:

Nothing disturbs CA continuing to have such a large economic advantage.


Sorry, but CA, IT and JoAT are the best and simply races to play... but now they aren't worse, other races (I think) are better. Its advice, because this reces and other are more balanced Laughing

Quote:

HE's meta-morphs are less valuable.


Yes, your right, but MM is still poor construction. But high HE adventage is cheap and fast weap6 transporter (on mini-colony ship hull).

Quote:

What I am wondering is - what is it about Stars (plain old Stars) that you think needs fixing? There are many things I could put on a list, for example balancing CA, but I'm not sure what the real purpose of these changes is. Sure, I could get into having everything GP slots Surprised , but there are reasons why they aren't Very Happy .


Yes, your right again.
But have you enyoyed when you've built all time this same CC and BB design? When all haven't palyed and have still waited for con26 and NB design?
The best goal of this mod is: you must search new strategies.
Maybe some corrections are worse (f.e. with armours, W0, W1-3) but now it is other game...
Now, to first battles you can use heavy DD! But in stadard game all have waited for "standard" CC hull.



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Andrev

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