Home » Stars! Clones, Extensions, Modding » VML lounge » New Geneticus MOD proposal
Re: New Geneticus MOD proposal |
Thu, 04 August 2005 15:56 |
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Andrev | | Crewman 2nd Class | Messages: 11
Registered: July 2005 Location: Poland, Gliwice | |
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Quote: | My point is: if the missle boats are more effective at killing chaff than the "chaff-killers", well then, you can see where that leads ...
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Cost is the key. Missiles are very expensive. Additionally: beam and missile range is similar, and beam has more initiative...
Quote: | Am I correct that all non-engine slots except for bomb slots and mining robot slots have been replaced with GP slots?
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Unfortunatelly, if you have GP slot, you can't build engine, bomb or mining robot. It's not my fault.
But I don't want to give corrections depth inside in game...
Quote: | Something doesn't settle with me that 13 levels of Construction - half of them are more or less useless - in addition to high Bio being useless and high propulsion being useless, and high energy yielding very little as well. The whole point of construction 17-23 yielding nothing, as I understand it
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I don't understand you. All are a standard rule of original Stars game. Now you only can discover NB, but I think it isn't necessary to win! With mod you can faster build high-tech fleet.
Why si original game with this rules OK, but this mod already not?
Quote: | PP, already considered the weakest PRT by many (who can take that discussion up in another thread), is now even weaker .
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? The PP is still weak. What is different?
My goal is not totally balanced Stars! game, but more playable.
Quote: | SS loses its cloaking advantage, since everyone can make good overcloakers relatively easily.
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No! SS is still better with cloaking. Non-SS race can hide his CC by usying all CC slots as cloak. It's mean that unit is stronger (but not hide), or weak... This choise is yours.
Quote: | WM is at more of a disadvantage, since other people will have more effective minelayers (FF minelayer can lay 7 now) and DNs are, according to your post, very expensive.
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Yes, but WM has cheaper weapon and can used it more on unit.
WM can use (for example DN) as mine-layer too or very fast mine-destroyer. Wm can use (f.e. on DN design) more beam deflectors like NB to better self-defence...
And empty DN design is stronger, but who tell you to use all slots? The cost of not full design will be cheaper, huh?
Quote: | I'd imagine it would be easier to build gatable warships now, making things worse for ITs.
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Yes! And this adventage of IT is worse! But only IT can build and fast transport high-heavy fortress...
Quote: | SD doesn't have so much of a minelaying advantage.
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But can use his additional designs as standard ships.
Quote: | Nothing disturbs CA continuing to have such a large economic advantage.
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Sorry, but CA, IT and JoAT are the best and simply races to play... but now they aren't worse, other races (I think) are better. Its advice, because this reces and other are more balanced
Quote: | HE's meta-morphs are less valuable.
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Yes, your right, but MM is still poor construction. But high HE adventage is cheap and fast weap6 transporter (on mini-colony ship hull).
Quote: | What I am wondering is - what is it about Stars (plain old Stars) that you think needs fixing? There are many things I could put on a list, for example balancing CA, but I'm not sure what the real purpose of these changes is. Sure, I could get into having everything GP slots , but there are reasons why they aren't .
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Yes, your right again.
But have you enyoyed when you've built all time this same CC and BB design? When all haven't palyed and have still waited for con26 and NB design?
The best goal of this mod is: you must search new strategies.
Maybe some corrections are worse (f.e. with armours, W0, W1-3) but now it is other game...
Now, to first battles you can use heavy DD! But in stadard game all have waited for "standard" CC hull.
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New Geneticus MOD proposal
By: Andrev on Thu, 04 August 2005 04:10
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Re: New Geneticus MOD proposal
By: crr65536 on Thu, 04 August 2005 10:17
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Re: New Geneticus MOD proposal
By: Kotk on Thu, 04 August 2005 12:15
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Re: New Geneticus MOD proposal
By: Andrev on Thu, 04 August 2005 14:57
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Re: New Geneticus MOD proposal
By: Kotk on Thu, 04 August 2005 17:05
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Re: New Geneticus MOD proposal
By: crr65536 on Thu, 04 August 2005 17:37
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Re: New Geneticus MOD proposal
By: Andrev on Fri, 05 August 2005 01:12
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Re: New Geneticus MOD proposal
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Re: New Geneticus MOD proposal
By: Andrev on Fri, 05 August 2005 04:59
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Re: New Geneticus MOD proposal
By: Andrev on Fri, 05 August 2005 01:38
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Re: New Geneticus MOD proposal
By: Kotk on Fri, 05 August 2005 02:50
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Re: New Geneticus MOD proposal
By: Andrev on Fri, 05 August 2005 04:50
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Re: New Geneticus MOD proposal
By: Kotk on Fri, 05 August 2005 05:48
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Re: New Geneticus MOD proposal
By: Andrev on Sun, 02 October 2005 05:05
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Re: New Geneticus MOD proposal
By: Kotk on Mon, 03 October 2005 13:16
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Re: New Geneticus MOD proposal
By: Andrev on Fri, 14 October 2005 07:31
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Re: New Geneticus MOD proposal
By: Andrev on Thu, 04 August 2005 14:24
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Re: New Geneticus MOD proposal
By: crr65536 on Thu, 04 August 2005 14:51
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Re: New Geneticus MOD proposal
By: Andrev on Thu, 04 August 2005 15:56
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