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Home » Stars! Clones, Extensions, Modding » VML lounge » New Geneticus MOD proposal
Re: New Geneticus MOD proposal Thu, 04 August 2005 14:51 Go to previous messageGo to previous message
crr65536 is currently offline crr65536

 
Chief Warrant Officer 3

Messages: 180
Registered: June 2005
Andrev wrote on Thu, 04 August 2005 14:24

Quote:

The powers of the (formerly range 0) weapons hav been dropped to 10, 20, and 30 Shocked ! They say they're intended to be chaff killers, but they can't even kill one FF chaff, and the weaker ones can't kill a scout chaff!


What is the goal with destroy many chaff units with ONE W0 element? You can create few units with many slots of W0 to kill chaff or build space stations with these... Beamer's W0 power is totalized. Additionally you can used more EC elements to higher power. Very Happy



My point is: if the missle boats are more effective at killing chaff than the "chaff-killers", well then, you can see where that leads ... Confused

To be honest, I haven't tried the mod. I read your description on your site, and it seems like there would be many unbalancing factors, and certain decisions seem to be reasonable ideas Wink (for example your chaff-killer weapons) but with rather poor execution Confused . Am I correct that all non-engine slots except for bomb slots and mining robot slots have been replaced with GP slots? Something doesn't settle with me that 13 levels of Construction - half of them Shocked are more or less useless - in addition to high Bio being useless and high propulsion being useless, and high energy yielding very little as well. The whole point of construction 17-23 yielding nothing, as I understand it, is that for a significant investment, you get a super hull with many more advantages. This has been taken away in this mod, it seems to me.

Then, of course, there are the objections voiced earlier, and other ones that can be deduced:
PP, already considered the weakest PRT by many (who can take that discussion up in another thread), is now even weaker Sad .
SS loses its cloaking advantage, since everyone can make good overcloakers relatively easily.
WM is at more of a disadvantage, since other people will have more effective minelayers (FF minelayer can lay 7 now) and DNs are, according to your post, very expensive.
I'd imagine it would be easier to build gatable warships now, making things worse for ITs.
SD doesn't have so much of a minelaying advantage.
Nothing disturbs CA continuing to have such a large economic advantage.
HE's meta-morphs are less valuable.
And probably other things I didn't think of.

What I am wondering is - what is it about Stars (plain old Stars) that you think needs fixing? There are many things I could put on a list, for example balancing CA, but I'm not sure what the real purpose of these changes is. Sure, I could get into having everything GP slots Surprised , but there are reasons why they aren't Very Happy .

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