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Re: New Geneticus MOD proposal Thu, 04 August 2005 14:24 Go to previous messageGo to previous message
Andrev is currently offline Andrev

 
Crewman 2nd Class

Messages: 11
Registered: July 2005
Location: Poland, Gliwice
Quote:

The powers of the (formerly range 0) weapons hav been dropped to 10, 20, and 30 Shocked ! They say they're intended to be chaff killers, but they can't even kill one FF chaff, and the weaker ones can't kill a scout chaff!


What is the goal with destroy many chaff units with ONE W0 element? You can create few units with many slots of W0 to kill chaff or build space stations with these... Beamer's W0 power is totalized. Additionally you can used more EC elements to higher power. Very Happy


Quote:

With everything being GP slots, who would research con past 13? WMs, ITs, and ARs, I guess, but certainly no one would feel compelled to take the con tech all the way to 26, with battleships having so many GP slots. Also, are DNs better than Nubians now?


Yes, you're right... but I've few "but":
IT: you needen't use any/any gates. But if you want to have full gateble fortress ships you can research it...
WM: research not for DN. I see that you didn't try this mod. If you try to do this you'll see that DN is very (too?) expensive. DN can be used as non-military unit (f.e. as cloaker)
AR: You're right. DS is too expensive for this race... but DS has a lot of GP slots. More than 100! Smile
DN vs. NB huh, have you ever compared these designs with costs? NB is cheaper few times than DN, aren't you? Shocked
Other races needen't research past con13... and can research faster other fields or faster build high-power fleet. Very Happy

I hope that everyone see that play by mod is not simple... You can more possibilities and traps into this game... Rolling Eyes



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Andrev

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