Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » FreeStars » make PP what they are suppose to be
make PP what they are suppose to be Tue, 02 August 2005 04:47 Go to previous message
dreadlordnaf is currently offline dreadlordnaf

 
Crewman 1st Class

Messages: 27
Registered: April 2005
Location: Bulgaria
Ive always viewed the PP as sort of the merchant PRT of stars. The idea meaning they have the capacity to quickly and cheaply shuttle minerals around their empire to maintain that much needed balance of keeping mineral poor worlds stocked so that every planet can produce ships.

Only problem is right now they dont do this much better than anyone else. For one whats the point of being able to send warp 13 packets when you can just be IT and use a freighter to gate them there instantly on top of having all the other bonuses IT gets. Even a non-IT/PP race can keep their mineral spread balanced just by using warp 10 freighters and planning ahead a little bit each turn.

In addition the other ability of PP, packeting planets isnt too effective late game. Planetary defenses seem to stop quite a large chunk of the minerals and the packets seem to get intercepted by enemy frieghters very easily. In the end it seems you have to use so many minerals to kill one planet that it would almost be cheaper to just build a fleet with that same amount and take over the place. Which means again, what is the point of PP?

I think to improve PP you just need to make it so that its hands down the best PRT in the game at what its suppose to be good at: shuttling around minerals cheaply and quickly. This could be done several ways. First off perhaps limit or restrict IT's ability to gate huge freighters around. Unless this is changed PP will always be kind of useless because IT can do everything they can but better. Here are some other ideas:

-Perhaps do things like add a new starbase hull just for PP. A really cheap one that has just 1 slot and lets you build a mass driver on a new world for dirt cheap. This change would also let you use the terraforming aspect of PP much better on new worlds.

-Do something to increase the terraforming aspects of packets. The 50% chance is not good. It means on average 2 years of flinging packets (plus flight time) to terraform 1 point. This means 10 points would take about 20 years. Lame. Right now its quicker to just spend the resources on the target world instead.

-Increase the speed of all mass drivers. Unless PP can shuttle minerals around cheaper and faster than a freighter can thier PRT becomes useless. Right now only the warp 12 and 13 mass drivers can really move stuff around fast enough to see a noticable difference over freighters with warp 10 engines. There's no reason PP shouldnt start out with warp 7 Mass drivers and have the capacity to get it up to warp 16 or 17 or something. This increased speed would also make it more efficient to bomb planets with packets.

-Make all mass drivers much cheaper to build accross the board for PP. Again this is mainly to help out new worlds that want to get a mass driver up to use the terraforming.

-Or instead of increasing packet speed make it so that there is a high level mass driver which does the equivlant of gating minerals isntantly.

-Make it so that PP can also fling people. I dont see any reason why they cant package up a bunch of colonists in hibernation and fling them to be safely caught by another world with a mass driver. This would also help them in the development of new worlds. Make this a PP only ability.

-Being able to fling lots of minerals isnt too useful if you dont have any. Maybe give PP some sort of bonus to mining or other interesting things like mineral alchemy. Or make it so that their mass drivers somehow help out the mines on thier planet and give a bonus to mining as long as there is one in orbit.

-Make a ship that can hold a mass driver. This would allow the remote flinging of packets from minerals that are being remote mined.

-Make it possible to flight multiple packets at multiple planets from one world. This would also help the terraforming aspect.


Anyway these just some suggestions. I just think any changes or alterations to PP should not be too radical and shouldnt just be an increase in racial points. PP are suppose to be the best in the galaxy at moving around minerals, (without the use of freighters) lets make them that way.


[Updated on: Tue, 02 August 2005 04:59]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Stars using Celestia
Next Topic: freestars server completion
Goto Forum:
  


Current Time: Fri Apr 26 05:59:00 EDT 2024