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Home » Stars! Clones, Extensions, Modding » FreeStars » make PP what they are suppose to be
Re: make PP what they are suppose to be Fri, 04 August 2006 03:25 Go to previous messageGo to previous message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Well, I never used packages in order to evacuate surface minerals, always used freighters, as in general my production queue is filled with emergency buildings in that case, but I see the idea...
What would be needed is a way to have the building queue handle the packages in the same way as now, meaning you add a package to the queue and can chose already at that moment what it should hold...
One advantage to this setting is, that you are able to send as many packages to any number of destinations per turn as you like. Though with the production queue package it would still be only one...

Hm, on the speed traps, you've got a point there, so there should be a max on speed reduction due to mines per turn...
Though other fields damage the package, it won't shoot them down. Consider a medium package of 5Mt with 1dp per kt gives an armor value of 5kdp and the average minefield damage is about 500dp/hit resulting in 10% damage... But this is without the base value for the hull, nor does it include shields/armor on the package hull. In addition to that, I now just took the damage of small mines on regular engines, though I said previously that the amount of damage had yet to be defined... What I could imagine, is that transported ships get more damage than mineral packages. As example, minerals add their weight to package armor as 1dp per 1kt, but ships just add their effective armor to it. Thus simulating that the ships are more complexe and easier to destroy than a heap of minerals. In that way, minefields would affect transported ships more. But still I'd consider that the mines do only a very small amount of damage to the packages, then halve damage due to shields, and other things yet to come up with...

I stand corrected with PP building packages...

I like the idea of ships holding mass drivers, and using fuel in order to fling the package

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