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Home » Stars! Clones, Extensions, Modding » FreeStars » make PP what they are suppose to be
Re: make PP what they are suppose to be Thu, 03 August 2006 15:32 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
tgellan wrote on Thu, 03 August 2006 11:16

Does it sound better now?
What I think that concept makes packet complex and multi-stepped thing ... design packages, build drivers, build packages, fill packages, throw packages ... unneccessary complexity i fear. I got mass driver and i got minerals i want or i even need to throw these but cant, got to design package and build some.


Surprize attack victim cant emergency evacuate most of his minerals with drivers unless he has abundant packages lying around. That makes the sole non-PP peaceful packet feature is turned off. Rolling Eyes

There is two step warning with packet attack now: opponent may scout drivers built, opponent may scout package hulls built so opponent has one year more time to build his defenses. Rolling Eyes Warp 13 thing hits speed-traps ... 13 times? Happens averagely during 46 ly travel. That makes SD less need to build defenses where he got trap field up. SD and IS are strong PRTs anyway. Other fields also damage packets, so easier to shoot it down. Rolling Eyes

PP packets did cost 0 overhead minerals (all went into packet) now they cost some. 1/4 of others but still some. Confused
I think this concept makes packets and drivers less appealing and does dump PP farther to where it isnt supposed to be dumped. Laughing

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