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Home » Stars! Clones, Extensions, Modding » FreeStars » make PP what they are suppose to be
Re: make PP what they are suppose to be Wed, 02 August 2006 09:42 Go to previous messageGo to previous message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Hi,

A change I'd consider, is to completely revisite packets...
Add a new hull type for packets, which can be equipped with a defined number of equipment (weapons?). The hull defines the minimum mass driver required to fling it and the cargo for minerals they can hold. Then treat them as ships, but they need mass drivers to be launched/received. Decomposition due to overflung packages damages the hull in addition to minerals lost... and the hull defines the max. speed the package stands before decomposition start, not the mass driver... There's no engine, nor fuel consumption, colonists die on them instantly, but they could transport (unmanned) ships, so ships can only move again once they arrive on destination. Transport could still load minerals, and interceptors could shoot them down (maybe armorvalue based on loaded minerals?).
Packets would then be similar to bases. Transported ships are stacked to it as sitting ducks too, but their weaponsystems are desactivated!!!
Flinging a package would then cost nothing at all, PP are able to fling a package hull 4x as heavy as any other race using the same mass driver.
These packages would be hurt by mines too Wink, but not stopped, only reducing the hull value, and mineral load... Maybe allow to hit mines more than once on the same turn? Hm Speedtrap mines could actually slow then down Surprised
The owner of the planet, the package hull is orbiting becomes also the owner of the package hull and of all it's content, so you may transfer ships with it...
Packet bombing a planet, damages the hull to a certain degree, eventually destroying it. Think about bombing a planet with a packet filled to the brim with Nubians, and the receiver just built an Mass Driver in time Laughing or you're waiting for your Nubian reinforcement via Packets, and the Mass Driver gets shot down Twisted Evil

And then I'd consider a portable Mass Driver that may be equipped on ships, that do reduce the speed of a package by 1-2 warps. But a package may only be slowed down once per year. Independent of the number of ships or portable Mass Drivers in place. Eventually allow acceleration too? For example, you manage to bring a package to a stop, then you may fling it in space to a new destination...

This has to be fine tuned with stargates of course, but it would be a nice complement to stargates, especially for HE's...

So, what do you think about that one?

Tgellan

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