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Home » Stars! Clones, Extensions, Modding » FreeStars » make PP what they are suppose to be
Re: make PP what they are suppose to be Thu, 09 February 2006 05:24 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Crazyness aside but we are free to make even new special kick fleet mass drivers for PP, new PRTs and LRTs, new whatever. One day it happens! Smile Feature idea that takes game mechanics changes need to be better described so they may be of some use that one day. Nod
rowenstin wrote on Wed, 08 February 2006 14:20


The “nominal” warp speed is the speed you set for the whole fleet.

Okay... so lets try to describe the event of kicking a fleet on example:
1) You got mass driver 13 with fleet kick ability on orbit. Do you have new UI things like "Set fleet to kick" buttons or whatever?
2) You merge your Santa Maria with small freighter you just built. Fleet is "Santa Maria+ #2".
3) You set "Santa Maria+ #2" destination 150ly away "Stinky Socks" warp 9.
4) You put a "kick Santa Maria+ #2" into que? Any other ways? The que is blocked by other items before it does Santa Maria+ #2 fly away at warp 9? Is the item removed then because you cant kick it anymore? What that kick item costs? Resources only? How many? Is cost related to fleet+cargo mass? If its 0... may you put more than one "kick fleet" items into que per year? May you throw packets same year? Mass driver is occupied and directed whole year if you toss packets with it. How is the thing displayed in fleet waypoints list now?
5) All goes well and said "Santa Maria+ #2" flies away at warp 14(=9+117/22) for one year. Since warp 14 range is 196 it reaches Stinky Socks with one year. Or ... it runs out of fuel? What is the fuel consumption of the fleet first year (current fuel tables give consumptions only up to warp 10)? If the achieved warp is over 9 do you get overwarp failures? If the achieved warp is over 6 do you get cheap engine failures?

Lots of questions and answers raise probably some more. Without answers to these all no one can add such feature. Wink Cool
The formula you use there must be probably duned down because 225 ly range for warp10 & MD10 sounds like a game breaker there.
Maybe so:
MD5,6,7 +1warp
MD8,9,10 +2warp
MD11,12,13 +3warp


[Updated on: Thu, 09 February 2006 05:53]

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