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Re: make PP what they are suppose to be Thu, 11 August 2005 04:35 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Kotk wrote on Wed, 03 August 2005 10:48

Yep... it is VERY easy to test that PP can make planet fully terraformed + few clicks of permanent terraform with just sole very large packet (say 10 000 kt).

Unfortunatelly the problem remains ... this feature is still too expensive to use it as a part of any strategy. Nod

IMO here's the point. What PPs needs to be more playable is more minerals, as those are used for almost everything they can do with packets: terraforming, attacking and scanning.

I'm still for the idea mass drivers collect space dust and transform it into minerals. But PPs MDs should do that with better efficiency. Like:
- every MD creates minerals from space dust.
- efficiency for normal MDs is twice the speed of the driver. So MD-7 would generate 2*7=14 of each mineral each turn, and MD-10 20.
- efficiency for PPs drivers is 5 times the speed of the driver. So SD-6 would generate 5*6=30 of each mineral, SD-9 45 and UD-13 65.

When I started thinking about those numbers, I designed formula based on squared speed of the driver. But in that case PP would get less minerals earlier (SD-6 only 18, MD-7 10), when they are most needed for terra, and more in late game, when those additional minerals could make a game spoiler (UD-13 generating 85, MD-10 generating 20, and for comparison a planet with 2000 mines operating at MC 10 200). Since a max tech AMP Nub costs about 160 of each mineral that would make more than a half of a nub each turn. This way it makes only 40%, and for other races 12%.
But in first 40 turns PPs would get from about 10 planets with drivers (and tech-13 for SD-9 reached at about turn 30) about 7-10MT of additional minerals, resulting in another 35-50 "clicks" in terraforming. Not a game-breaker, esp. because only one third of those minerals would remain available for building. And that's also the amount other races would get from their drivers if they'd chose to build them.

In late game PPs would still have more minerals as they have now, so the "running out of minerals faster than running out of enemies" wouldn't happen soo soon, and would make PPs more playable also in that time frame of the game.
BR, Iztok

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