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Home » Stars! Clones, Extensions, Modding » FreeStars » make PP what they are suppose to be
Re: make PP what they are suppose to be Tue, 09 August 2005 11:18 Go to previous messageGo to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
dethdukk wrote on Tue, 09 August 2005 15:59


the point is that we dont want a MD ship and one overcloakership flying in, packeting a planet from point blank range, and then flying back out unseen. In my opinion, that would be worse than the SS robber baron. Also, the closest Stars! comes to a doomsday weapon is a Warp 13 driver. We dont want to have 3 MD13 ships with overcloakerships taking out our entire frontier.

Yes, but one MD ship won't be able to be cloaked to 98% by one overcloaker. Not if it has any minerals on board. So you'll be able to see it.
(Have you ever tried cloaking any number of loaded freighters ?)
And even if you don't see it, one 2000kT Warp 10 packet from point blank range would not destroy any planet with decent defences. (unless you are talking about PP having this at the start of the game when people don't have defences up - and if it is early in the game the PP will still have weak drivers, won't have cloaking, won't have many spare minerals, so it's still not a problem)

You seem to be overstating the effectiveness of packets by using phrases like "doomsday weapon" and "point blank range".

Packets are not all that scary as weapons, even at close range.

Believe me, allowing a PP to creep up (even reasonably cloaked)and packet a few planets is not going to break the game in the slightest. You might even thank him for the free minerals.

They are more likely to be useful against new colonies at a battle front than anything else.

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