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Home » Stars! Clones, Extensions, Modding » FreeStars » make PP what they are suppose to be
Re: make PP what they are suppose to be Tue, 09 August 2005 04:08 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I'd be happy to drop the mineral transportation and the high fuel. No real need for those in the design itself as long as you bring supporting ships.

The armour costs I suggested are the same as BB for the first, and the same as DN for the second. Don't forget they won't be armed and they won't have armour or shield slots (MPS / Langston...) unless it can be marked for 0% cloaking.

Regarding the 'they wouldn't be much use' argument - I'd also add that you can sit them near opponent's worlds and then NOT packet them... If your opponent lifts the pop they just missed out on production for nothing... Of course you might choose to fire and then they'd wish they had lifted...

Also in terms of the comparative cost of defending one of these ships vs attacking a star - The fleet doesn't have to be as big - you don't have to worry about a starbase or additional defenders gating in; You don't have to reduce the minefields; You have a chance to reclaim the scrap from open space if you are defeated but freighters survive.

I suspect the armour of the ship may need to be increased further to prevent it being too easy to snipe - (we'd want to ensure it is less attractive than freighter chaff or else it will be a joke ship...)

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