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Re: make PP what they are suppose to be Mon, 08 August 2005 20:05 Go to previous messageGo to previous message
Orca

 
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dethdukk wrote on Mon, 08 August 2005 11:23

Everyone Knows that to launch a packet from a ship, you need minerals on that ship, so instead of being able to make a "Packet Scout" You could make it so the PP would need to build a special ship, only one mass driver allowed, with a limited amount of cargo capacity, and you need to launch it all at once.


Everything except the "all at once" part would be easy to make using the mod file. That would require code changes. (Firing packets from a fleet may require code changes as well, I'm not sure, and I'm not fully up to date with what's been implemented thus far).

Quote:

This forces them to have to run back and forth from target to mineral loading zones, Or to have a large fleet of transports with them, to beam minerals to the packet ship.


Cargo capacity is summed up per fleet, so you'd just merge a bunch of freighters.

Quote:

Also, no cloaking ability, even with an overcloakership in the fleet. All they have is engines, some thousand kt of space, and a driver. Easy to see, easy to kill, just target the unarmed ships. What do you think? Oh, and it takes up a design slot.


Completely disallowing cloaking for a fleet based on one ship would require code changes.


[Updated on: Mon, 08 August 2005 20:08]




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