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Re: make PP what they are suppose to be Wed, 03 August 2005 12:16 Go to previous messageGo to previous message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
Registered: June 2005
mazda wrote on Wed, 03 August 2005 05:17


Could tweak it by removing the 50% chance part.

e.g. taking the above suggestion into account, early game 7 points of terra for 700kT mins seems very reasonable, would have a measurable effect on speed of colonisation.



I wouldn't mind this but if 700kt is reasonable, then is 1400kt really too much? If you are going to play PP, you need to have some healthy mineral settings anyway, so dropping from 1400 to 700 isn't that big to me. In the early game I don't have a spare 700kt anyway.

How does permaforming work? If it is 50% for 1000kt, is it 5% for 100kt? If not, then that is a change I would like. I have never noticed any permaforming on my worlds but I rarely play PP and don't send big packets except at enemy worlds.

The problem to me with PP is:

(a) expensive PRT
(b) NAS costs points
(c) extra minerals needed - ARM or good mines - costs points
(d) econ boost from packeting is small.

Since a,b,c all make the race economically fragile in the RW and the last one doesn't make up for it in play, and since Stars! is fundamentally a resource driven game, the result is ugly.

Take a typical PP race, convert it to JoAT. Take NAS and put the points into better habs. The wider habs are better than the packeting can do for you early and you get all the JoAT advantages as well. One of the reasons you see way more JoATs than PPs I think.

To fix it, I would say fix (a) and (b). Make it cheaper as a PRT and let them get points for NAS.

CAL


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