Re: VML-modfile: updated bug report and upcoming changes |
Tue, 28 January 2003 16:11 |
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Verker | | Master Chief Petty Officer VML mod guy | Messages: 99
Registered: January 2003 Location: Vienna, AUT | |
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overworked wrote on Tue, 28 January 2003 09:02 |
The Range 0 weapons were converted into "Chaff Shredders". Are you also aware that said weapons are essentially "SFX and bomber Shredders" as well?
- Kurt
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No, I did not consider that so far. My focus was to strengthen starbases vs cap missile fleet attacks using a lot of chaff. I always thought that utility vessels using chicken tactics would get away, but it seems the 8+1 (for the base) range hits these on round 1 too, since the shredders hit every target in range (untested).
Maybe it would be wise to reconsider the range - OTOH Stars! v1.1 had range 9, 10 and 11(!) beams. Besides, an attacker could dispatch his utilities just before reaching the planet, couldn't he? Ofc that might be a problem for bombers, but I'm yet to test how much power from the shredders is left at high range. Is it enough to kill bombers of corresponding tech levels (if anyone tested that, please post) ?
Thanks for your help,
Verker ||¬]
verker@home.antispam.pages.at remove the obvious for mailing me
download the latest version of my "missing link"-mod zip package
for use with Stars! 2.7j rc3 (english) from my provisional website
http://members.chello.at/verker/VML-download.html
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