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Re: The War Monger Sat, 22 February 2003 13:04 Go to previous messageGo to previous message
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
donjon wrote on Sat, 25 January 2003 20:35

In the immortal words of Arlo Guthrie,
Quote:

"I want to kill. I mean, I wanna, I wanna kill. Kill. I wanna, I wanna see, I wanna see blood and gore and guts and veins in my teeth. Eat dead burnt bodies. I mean kill, Kill, KILL, KILL."


Oh yes, the wisdom of the ages is tied up in that song, 'Alice's Restaurant' Laughing

Seriously though, I have been playing the WM for a long time now, and find they have a very hard time competing with the more "economic" races. If the WM ends up in a good alliance they can be devastating. But if not, it seems they cannot compete with the growth of CA, JOAT, or IT.

Comments?


Going back on the initial question, you are right, WM has a hard time against economic PRT's, but that's also the case of SS, HE and PP if you look at it this way. I also think you are forgetting IS as an eco PRT, and it comes before IT.

Also this is not true in the early stages. With WM, you HAVE TO be agressive early. Expansion is your only chance. Beat your ennemies before their power leverages. In the late game, WM sucks, because without mine fields and good defense, they can loose planets really fast, even if it's sneak attack and the ennemy goes back after each strike, in fear of your huge DN army. So you have to win before they get there.

If you want to have fun with WM, try this: I am playing in a game right now, where all races are WM quickstarts (same design for all taken in the race repository on Starbase Delta) and there is no diplomacy allowed. The point was to test pure strategical and tactical abilities of the players. Let me tell you this has been the best game I have ever played! We basically have been at war since the beginning, and counter designing has been the master piece here. Since you get to know very fast the ennemy design (NAS adding a nice touch here), you have to be extremely responsive.

Many times an attack occurs and some planets are bombed dead (BTW, cherries are always enough, no need for LBU's) th
...

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