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Home » Primary Racial Traits » WM » The War Monger
Re: The War Monger Mon, 27 January 2003 20:51 Go to previous messageGo to previous message
regiss

 
Petty Officer 1st Class

Messages: 65
Registered: November 2002
Start at w6. That's ~1k res with cheap. Can't You spare 1k with
more effective PRT.

25% cheaper weapons. Beams are cheap enough to be of any
difference. Miss/torps would make a huge difference if not for
chaff, which again renders this advantage useless.

.5 increased speed. What's it good for apart from picking out
scouts? MJs on CCs give You enough to counterdesign. OT with
IS-10 on BBs without armor (which I don't add up anyway having
RS) gives You 2.25. So where's that speed advantage? Nubs -
ability not to use MJ, saving a slot, but usually works only
with ultra light nubs (using p23 engine).

BCC. Good thing for CC era, but how long does that last..

DN. Again, didn't You choose const cheap and aren't You racing
to nubs..

Pop attack bonus. When are You going to use pop drop if not
only in beginning and then on worlds that are allready bombed
down marginally.

I don't see anything good in WM to play it. And the lack of
defences and mines is such a serious weakness.


Oh. OK, I see 1 (ONE) very good feature - it's the knowledge of
designs. But then again, 1 (again, only ONE) armed ship can do
that too.

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