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Stars! Order of Events Wed, 04 May 2005 16:09 Go to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Hi

Finally 'finished' an 'updated' ooe. Anyone see any mistakes? Know of any additions? Or point me at a better one?

Thanks!
-Matt

-------------------------------------------------------

Order of Events

  1. Scrapping fleets (w/possible tech gain)
  2. Waypoint 0 load tasks (if done by hand)
  3. Way point 0 Tasks
            A. Waypoint 0 unload tasks (By hand)
            B. Waypoint 0 Colonization/Ground Combat resolution (w/possible tech gain)
            C. Waypoint 0 load tasks (Random player order)
               * Other Waypoint 0 tasks *

  4. MT moves
  5. In-space packets move. Packets that will hit planets decay pro-rated by distance traveled.
            A.   PP packets (de)terraform
            B.   Packets cause damage (Packets impact, oldest first, in planet-id order)
            C.   Planets hit that end up with 0 colonists become uninhabited  
                 (Player order -lower- deterines whose packets hit first)

  6. Fleets move (run out of fuel, refuel at bases, hit minefields (fields reduce as they are hit, lowest # fleets hits mines first),
    stargate, wormhole travel)
  7. Inner Strength colonists grow in fleets. Overflows to player owned planets.
  8. Mass Packets still in space and Salvage decay
  9. Wormhole endpoints jiggle/degrade/jump
  10. SD Minefields detonate (possibly damaging again fleet that hit minefield during movement)
  11. Mining. Including AR remote mining of colonized worlds.
  12. Production (incl. research, packet launch, fleet/starbase construction)
  13. SS Spy bonus obtained
  14. Population grows/dies
  15. Packets that just launched and reach their destination cause damage (Impacts are in planet ID order)
  16. Random events (comet strikes, etc.)
  17. Fleet battles (w/possible tech gain)
  18. Meet MT
  19. Bombing
          A. Player 1 bombing calculated 
                1.  Retro Bomb, delayed effect.
                2.  Normal/LBU Bomb Damage Calculated 
                3.  Smart Bomb Damage Calculated
                4.  Defences Recalculated (Retro Bombing takes effect).
    
          B.  Player 2 bombing calculated and so on in order with players 3, 4... 
    
          C.  Planets with 0 pop lose defenses, planetary scanner, invasion tech gain
              possibility, the production queue, and the insta-terraforming of CA's.

  20. Waypoint 1 unload tasks
  21. Waypoint 1 Colonization/Ground Combat resolution (w/possible tech gain)
  22. Planets with 0 pop become uninhabited
  23. Waypoint 1 load tasks (Random player order)
  24. Mine Laying
  25. Fleet Transfer
  26. Waypoint 1 Fleet Merge
  27. CA Instaforming
  28. Minefields Decay
  29. Mine sweeping
  30. Starbase and fleet repair
  31. Remote (De)Terraforming



[Much editing...]
[Moderator ] Fixed spelling error 'oob' -> 'ooe'


[Updated on: Fri, 17 November 2006 22:59] by Moderator





Global Warming - A climatic change eagerly awaited by most Minnesotans.

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