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Re: Wammalammadingdong Mod Sat, 19 March 2005 11:33 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Messages: 1205
Registered: April 2003
Location: Slovenia, Europe
Hi!
PricklyPear wrote on Sat, 19 March 2005 04:27

The first release of the mod is here:

http://toodevious.com/122-bca3697ef84021ed
...


I've checked a bit your mod. Here are some findings.

CA instaforming
Removed, but CA can not do regular terra (IIRC you mentioned they'll be able to do it, but at lower cost). It has to wait for Orbital Adjusters to do it. Since they are hideious expensive for early game (CoH costs 1070 resources!), and its weight enormous, it is real problem to get them in orbit of the new planet. I will do a more serious testbed and report results.

Scanners
You have to mark new pen-scanner Possum as "advanced". I took NAS and start @ 3 checked and got scout and CoH equiped with Possum. Anyay I like that idea - makes advanced scanners MUCH more usefull for early scouting, and taking NAS a real PITA in late game, esp. when there's no more 500 (1000 with old NAS) tech 24 scanner!

SD PRT
The Flexi Destroyer isn't exactly flexible: the upper combo slot takes weap or scanner and the lover combo weap or elec. I'd expect sth. more, like both general purpose. Actually I don't see any real use for that hull. As a warship it is too expensive to compete with FFs and has too low armor to compete with DDs or be used as a sweeper. For the name to be appropriate I'd suggest making it similar to Rougue or Metamorph, or make it better utility - super Galleon at about con 15.

Engines
FM... Eh, you should realy rethink the costs of that LRT. It is now so nerfed, that the PVT with 3 fuel pods can travel at warp 8 only 163 LY far and back with the available fuel. And it still costs like +1 factory eff, +2 fac's and +1 mines with "standard" Humanoids. That means 16% bigger economy if I'd not chose IFE, or 27 points in the hole if I'd uncheck IFE and chose prop cheap. Also, that weight change will make some significant impact in design of small ships, esp. CC.

Overgating
With no mass overgating what ships are supposed to go through 300/500 gates? A "standard" beamer BB without armor weights more than 300kT, even with new, much lighter IS-10 engine. If I'd like to make it gateable I'd have to leave about a half of slots empty, or equip it with qj-5 engine!?! All other usual ships are lighter, including Nubians and freighters, so there's almost no use for 300/500 gates.

NAS internal penalty 100 or 200 points
I don't understand that. NAS for JoaT gives 74 points, for other races 107, but for SS and PP 42.

BR, Iztok

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