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Home » Stars! Clones, Extensions, Modding » VML lounge » Albemuth Mod (Jan 2005 start)
Re: Viper mod Mon, 17 January 2005 22:39 Go to previous messageGo to previous message
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Lt. Commander

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Registered: November 2002
Location: Pacific NW

Ptolemy wrote on Mon, 17 January 2005 18:11

I have a few comments;

1. I do not see the point of reducing the mini-miner hull to having only 1 remote mining slot. OBRM as it is makes remote mining an extremely expensive proposition without the necessity of making it cost even more. Of course, it hurts the CA since it reduces the orbital adjuster abilities.



Reducing the ubiquitousness of OBRM. It's too common, and too powerful for what it gives (+10% econ AND pile of points to improve planet mining with).
The other mining hulls are all a little better.

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2. Modifications to the cruiser hull are not compensated by an equal addition to the battle cruiser hull for the WM thereby making the WM ships comparitively weaker - an unfair handicap to WM races.



Yes it is. Look again, the same improvement was done to them both.

The rogue is a better warship too, so is the minimorph to a lesser extent.

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3. Forcing the large freighter to only be able to use mech slots removes the ability of the IT to add the anti matter generator to his freighters - all in all not a major disaster but, freighters should have the ability to mount some form of defenses anyway. I agree that freighters should be able to suport shields or jammers. I notice that the IS player is not restricted to mech only slots on his super freighters.



Hm. I suupose the large freighter could use an elect/mech slot for that reason. As an IT I usually only put antimatter generators on bombers, though. I'll consider that though.

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4. I do not see the purpose of requiring elec 11 (along with the rediculously high bio and con cost) to acquire frigates. By that late in the game nobody will bother to build them much anyway unless they want to use them for chaff - or SD mine layers



The frigates are designed to be useable as a horde warship in the battleship era. Whether this is viable or not will be determined by testing. If you really don't like it, blame Gakl.

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5. I also agree that the general purpose x2 slot on the super mine-layer must go - it should be a mech or mech/elec/scanner slot. Allowing it to be general purpose is much too much advantage to the SD player which is already one of the strongest PRT's. In fact, all the mods I've mentioned just make SD overbalanced. Frigates become super cheap mine-laying hulls with more mines, corvettes are very good for mine layers as well. One would suspect that the guys making these mods have SD as their favorite PRT. It's the only PRT the mods don't seem to hurt.



Interesting perspective.
However, the SD does not need any small minelayer hulls (FF and PVT) since they already have a better one by default.
I will talk with the others about the SML hull and see what they think.

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- Loss of the privateer cargo space hurts IS



Huh? How? They can use the MF can't they?

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- Loss of the frigate hurts everyone except the SD since the SD doesn't have to be concerned with the extra sweeping capacity of frigates.



Frigates can't take mine hits though.

Corsairs (PVTs) can make decent sweeper/layer hulls since they're cheap and flexible.

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- Loss of the shield / elec slots on freighters is an advantage to the SD - freighters can't survive mines at all.



Shouldn't be much of an issue, but I'll talk about this, possibly boosting base armor on freighters.

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- One remote mining slot on the mini-miner cuts CA orbital adjuster power by 50% per ship.



This is bad?

If I could nerf CA in a substantial way I would.



[Updated on: Mon, 17 January 2005 22:41]

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