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Re: Viper mod |
Mon, 17 January 2005 05:27 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Coyote wrote on Mon, 17 January 2005 01:20 | Ship hull changes are also something we'll need to work on. Capital ships are more flexible but less mobile, relying more on fuelers. Small and medium freighters are honestly freighters now, while privateers are utility/skirmisher ships like they were intended to be.
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I've checked hulls. Some comments:
- DD is supposedly a warship, but it can mount only 2 weapons;
- 2 general slots on Super minelayer. With its amount of armor you got one pretty cheap sweeper, that can also lay mines and scan, or an awesome overcloaker;
- no armor or shield slots on Large freighter. Quite often I put cheap shield(s) on late game LFs, to protect a fleet of them from single minehit;
- Scout has only mechanical slot - problem with tech trading by scrappers;
- FF is far away in tech tree (bio 15 ), probably mentioned as a fighter. Since Scout can't mount weapons, what hull will be chaff?
BR, Iztok
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Albemuth Mod (Jan 2005 start)
By: Coyote on Sat, 15 January 2005 21:21
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Re: Viper mod
By: Ptolemy on Sun, 16 January 2005 05:01
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Re: Viper mod
By: Coyote on Sun, 16 January 2005 19:20
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Re: Viper mod
By: Ptolemy on Mon, 17 January 2005 00:08
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Re: Viper mod
By: iztok on Mon, 17 January 2005 05:27
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Re: Viper mod
By: Coyote on Mon, 17 January 2005 19:34
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Re: Viper mod
By: Ptolemy on Mon, 17 January 2005 21:11
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Re: Viper mod
By: Kotk on Mon, 17 January 2005 22:03
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Re: Viper mod
By: Coyote on Mon, 17 January 2005 22:43
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Re: Viper mod
By: Ptolemy on Mon, 17 January 2005 22:58
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Re: Viper mod
By: Ptolemy on Mon, 17 January 2005 23:03
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Re: Viper mod
By: Coyote on Mon, 17 January 2005 23:09
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Re: Viper mod
By: Coyote on Mon, 17 January 2005 23:22
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Re: Viper mod
By: Ptolemy on Mon, 17 January 2005 23:43
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Re: Viper mod
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Re: Viper mod
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Re: Viper mod
By: Kotk on Fri, 21 January 2005 11:49
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Re: Viper mod
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Re: Viper mod
By: Coyote on Mon, 17 January 2005 22:39
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Albemuth mod
By: Coyote on Mon, 17 January 2005 23:07
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Re: Albemuth mod
By: Micha on Tue, 18 January 2005 06:21
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Goto Forum:
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