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Home » Stars! Clones, Extensions, Modding » VML lounge » Albemuth Mod (Jan 2005 start)
Re: Viper mod Mon, 17 January 2005 05:27 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Coyote wrote on Mon, 17 January 2005 01:20

Ship hull changes are also something we'll need to work on. Capital ships are more flexible but less mobile, relying more on fuelers. Small and medium freighters are honestly freighters now, while privateers are utility/skirmisher ships like they were intended to be.

I've checked hulls. Some comments:
- DD is supposedly a warship, but it can mount only 2 weapons; Confused
- 2 general slots on Super minelayer. With its amount of armor you got one pretty cheap sweeper, that can also lay mines and scan, or an awesome overcloaker;
- no armor or shield slots on Large freighter. Quite often I put cheap shield(s) on late game LFs, to protect a fleet of them from single minehit;
- Scout has only mechanical slot - problem with tech trading by scrappers;
- FF is far away in tech tree (bio 15 Question ), probably mentioned as a fighter. Since Scout can't mount weapons, what hull will be chaff? Confused
BR, Iztok

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