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Home » Stars! Clones, Extensions, Modding » VML lounge » Albemuth Mod (Jan 2005 start)
Re: Viper mod Sun, 16 January 2005 19:20 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Wow, thanks. If you stop by on IRC usually one of us at least will be on...
I guess balancing it is the first priority, which means testbedding and stuff. If you have the battlesim pack it makes things easier, that's what we've been using to try to rebalance conventional torpedoes with beams and cap missiles. Right now they seem to be pretty close to par, at least, a lot closer than they were before.

Ship hull changes are also something we'll need to work on. Capital ships are more flexible but less mobile, relying more on fuelers. Small and medium freighters are honestly freighters now, while privateers are utility/skirmisher ships like they were intended to be.

http://empires.falldowngoboom.org/Albemuth.STM

http://empires.falldowngoboom.org/AlbemuthStars!.exe


[Updated on: Sun, 16 January 2005 19:21]

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