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Hab ranges for team games Fri, 17 December 2004 08:24 Go to previous message
freakyboy is currently offline freakyboy

 
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Registered: November 2002
Location: Where the clowns can't re...

Q: What are "optimal" hab ranges for team games to allow maximum coverage of planets with minimal overlapping of hab ranges?


OK so without going too complex (to start with) let's just break down the possibilities...

Let's say each of the 3 habs can be in one of the 3 locations: left, centre or right. That gives us (check my maths) 27 possible combinations to cover.

So let's say using two races both with 1 immune, 1 wide (covers 2) and one small (covers 1) settings for hab...

Each race will cover 6 ranges with 2 overlaps if they swap their immunities against their small hab band. This gives them a total of 10 our of 27 combinations covered.

If they alternate the wider band against the immunity they cover 6 each with 4 overlaps leaving a total of 8 out of 10.

If they alternate the wide hab with the thinner hab they cover 6 each with only 3 overlaps. Thus the best combination is to alternate the immunity against the thinnest hab band.


This is just some basics. I've not gone into the full number of computations of this... however, someone with a little more time and excel (or whatever) could conceivably plug into it a brand new formula to determine coverage attained by an alliance of (1, 2 3 or more races) with their hab bands based on "average" distribution of planets and not such a broad statement as I made.

Any takers?

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