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Home » Stars! 2.6/7 » The Bar » Consequences of banning nubs and high level weapons?
Consequences of banning nubs and high level weapons? Wed, 15 December 2004 09:17 Go to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
As long as there are no nubs:

-WM is very powerful with DN, also some cloaking with DN overcloaker, speed advantage is more important

-SS alone can afford mass high cloaking

-IS 50% jammer would be a big advantage on BBs compared to those without, but cost problems to use all BB weapon slots

-same with HE flux for beamer BBs, Meta Morph allows flexibility

-IT has big gating advantage

-SD hinders BBs slightly more than nubs, but not much

-AR's death star has unbeatable initiative, but little use in that, as long as chaff there. WM can make unstoppable station killers.

-PP, JOAT, CA are not affected, except as others get more or less powerful



-RS would no longer be a must have, IT would certainly go without.



Overall the defensive would be weakened, BB hull gets far less armor per cost, therefore in such a game i would also think about all we21+ beamers, except maybe sapper, which would weaken RS further and we23+ torps/missles. On the upside i have the impression that several specific PRT abilities get more important.

Any ideas how game would be affected?
Would WM(after trading enough mine layers) be feared as much as CA is now?

Carn



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