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Re: Gateable overcloakers Mon, 06 December 2004 10:53 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
SS is master of cheap and effective cloaking so dont cut your finger by using that feature inefficently. For cloaking real fleets heavy BB or nub is about 4 times more cost effective than light overcloaker ship in same time period.

SS should be played offensive way and in offense the mass is quite irrelevant. SS wont have much gates around when in offense. That one-two heavy overcloakers it need to OC its little offensive fleet can be built just about anywhere so simply build them at border and off you go. SS is most effective BB/RB era. Later its not much to rob and the scanners start to see too well so need to hurry. Now building mass of gateable overcloakers will simly slow thwe military effort. The jugger/arm BB-s are not gateable B-52 are not gateable so why gateable OC?

At nub era, normal race can easily build ordinary race heavy cloakers slightly more cost effective than SS can build its gateable cloakers. See the point? If you want most cost efficent *gateable* nub overcloaker then play IT. Razz

Cloaks do defend nothing. Just for surprize moment and until seen. Its armpower, shield and armor that wins battles. Overcloakers very idea is to save that cloak slot for having more real power. Having junk overcloakers and then trying to offset it with weakening your warships by adding cloaks there? Quite couter-intuitive to the idea of having overcloakers!

Other tricks of optimizing the cloaking like having multiple versions of overcloakers (so some heavy, some gateable) are also bad ideas. Well-played SS is usually quite low with ship slots. There is always better idea to use ship slots for. I have used only BB OC and noob OC, both heavy. Rogues or stealth bombers can be sometimes used for overcloaking too but these are not for serious job. Finally ... designslots are more valuable than some additional cloaker that can be gated around.


[Updated on: Mon, 06 December 2004 10:56]

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