Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Attractiveness for mixed weapon designs
Attractiveness for mixed weapon designs Wed, 24 November 2004 16:28 Go to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
The attractiveness formula for targeting in the battle engine is available on starsfaq.com but it is based, amongst other things, on the weapon type.

Does anyone know what happens if a design has mixed weapon types ? For example, one of those awful starting ships with an alpha torp and a blue laser - how would that pick it's target ?

More to the point, can anyone think of a realistic scenario in which this might be an issue ?

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Battle simulator
Next Topic: Hab ranges for team games
Goto Forum:
  


Current Time: Fri May 17 23:17:53 EDT 2024