Home » Stars! Clones, Extensions, Modding » FreeStars » Race Wizard almost done (but not quite)
Re: Race Wizard almost done (but not quite) |
Mon, 20 August 2007 04:41 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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mazda wrote on Fri, 17 August 2007 17:07 |
ConstB wrote on Tue, 15 March 2005 15:04 | race algo in c++ can be downloaded from http://constb.5u.com
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Has anybody else looked at this yet ?
In essence the habpoints are calculated as follows :-
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AFAIK, that particular section of code has been more or less "taken for granted" with other functions getting all the attention. Seems your neat summary is the 1st.
Quote: | Also, for some reason, it multiples the total values for each terra scenario by some random constants (7, 5 and 6) before giving a grand total.
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That could be some modifiers for "feasibility" (or even for the overall econ impact) of each terra level. Though it's hard to be sure with the Jeffs.
Quote: | Nor can I see anything that would makes a difference from moving a narrow centered band to the left or right a click or two, not until the edges are hit with +/-15.
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Now this is an interesting one. I've always assumed the effect owed to the way planet habs are generated, with centered ones being more abundant than shifted, and thus gathering more habpoints. But perhaps we must look for some other cause?
Quote: | Not sure I've seen anything that explains the difference between shifting left and right yet either.
You could put it down to rounding, but as the bands are split into 10 chunks there ought not to be any rounding with widths that are multiples of 10 :-s
Am I missing something ?
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Well, shift left vs shift right always seemed a minor effect to me, but indeed I would like to know *why* is there any difference, as the probabilities of each side are the same.
So many Stars, so few Missiles!
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Race Wizard almost done (but not quite)
By: icebird on Thu, 04 November 2004 08:56
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Re: Race Wizard almost done (but not quite)
By: LEit on Thu, 04 November 2004 09:16
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: TomT64 on Tue, 09 November 2004 20:24
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: ConstB on Tue, 15 March 2005 10:04
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Re: Race Wizard almost done (but not quite)
By: LEit on Thu, 16 February 2006 17:18
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Re: Race Wizard almost done (but not quite)
By: LEit on Thu, 16 February 2006 17:22
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: LEit on Thu, 16 February 2006 21:22
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: LEit on Fri, 17 February 2006 10:06
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: LEit on Fri, 17 February 2006 16:02
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: mazda on Fri, 17 August 2007 11:07
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: mazda on Thu, 06 September 2007 07:40
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Race Wizard disection
By: mazda on Thu, 06 September 2007 10:02
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Race Wizard disection
By: mazda on Fri, 07 September 2007 05:51
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Re: Race Wizard disection
By: m.a@stars on Sat, 08 September 2007 14:00
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Re: Race Wizard disection
By: mazda on Mon, 10 September 2007 03:25
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Re: Race Wizard almost done (but not quite)
By: yartrebo on Wed, 03 October 2007 15:16
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: yartrebo on Wed, 03 October 2007 21:26
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: ConstB on Sat, 06 October 2007 12:56
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Re: Race Wizard almost done (but not quite)
By: yartrebo on Sat, 06 October 2007 14:39
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Re: Race Wizard almost done (but not quite)
By: Hilton on Tue, 15 March 2005 12:46
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Re: Race Wizard almost done (but not quite)
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Re: Race Wizard almost done (but not quite)
By: icebird on Wed, 16 March 2005 11:44
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Re: Race Wizard almost done (but not quite)
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