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Re: PP Packet terraforming - 10 rules Wed, 28 September 2005 18:11 Go to previous messageGo to previous message
SinicalIdealist is currently offline SinicalIdealist

 
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Messages: 184
Registered: October 2003
Location: North-left US

I have some experience fielding a PP relying on early Terror-forming as a tactic. However, I found in the particular case where I used the PRT, I had better success using it for pre-terraforming colonies I would use.

I fielded a -F PP and had chosen to take *SOME* factories (at max cost) to exploit factories from packet attacks + invasions.
Of course, much to my chagrin 3 out of 4 opponents I faced throughout the early part of the game either did not use or underused their factories and gave me virtually no boost at expensive of a great many resources and minerals to cripple them...

In theory the plan should work great!

[edit] forgot to include the benefits and reason behind a -F PP.

Wide hab and many planets is key. More planets=more minerals. You keep up a decent growth and stay on cutting edge of tech. If you're playing versus many opponents where you could potentially trade for technology, I would recommend taking fewer than 3 cheap and boost hab or PGR to 20%. 1 immune is necessary. I recommend bora for offensive terraforming. I recommend a low near-extreme grav and extreme rad (1 way or another). I might even suggest taking W expensive. Problem w/ -Fs is that they are resource poor. Might as well focus on the tradables to keep you ahead of the opposition. -F PP can't afford to take on everyone at once like most other -Fs.


[Updated on: Wed, 28 September 2005 18:32]




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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