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Home » Primary Racial Traits » PP » PP Packet terraforming
icon14.gif  Re: PP Packet terraforming - 10 rules Mon, 26 September 2005 09:57 Go to previous messageGo to previous message
Dyrham is currently offline Dyrham

 
Petty Officer 2nd Class

Messages: 50
Registered: June 2003
Thanks for that spook.

I also found something by James McGuigan in Google groups from a few years ago which I have pasted in below.

It seems to me that PP de-terraforming might be a better weapon than previously thought. It occurs if you could design a race that early on (2430 - 50) de-terraformed its nearest enemies planets ( or those they were thinking about colonising) by just a few clicks that would make their development much slower. It would have to work out its enemies hab ranges and if it had extreme or immune ranges itself could choose which variable to de-terraform.

Any one know any games starting? I think I might give it a try. I dont like being popular with my neighbours anyhow !

Here is the paste ( bit long sorry)

Packets are nasty weapons, but only when used correctly.

Most of my worlds are well defended vs packets. As I have tech 26 in energy,
I have neutron shield defences tech. I always put autobuild 100 defences on
my standard build queue, and so all my built up worlds will have 97.92%
defences, also as I like to use packets myself when on the offensive (and
now especially as I know you are a PP), I have also built warp 10 drivers on
all my starbases (and will switch the gate for a second driver if I know the
planet will be packeted), so I can catch some of the packet before it
impacts.


Mass packets that are overflung lose mass each turn. This is 10% per year
for 1 warp over rating, 25% for 2 warps over rating and 50% for 3 warps over
rating (twin drivers count add 1 to the driver rating but twin warp 10s can
still only fling at warp 13). As you are a PP, these overfling losses are
halved. (5% for 1 year, 12% for 2, 25% for 3). Also for non PP races there
is a 10% tax in minerals for packet construction (ie it costs 1100kt of
minerals to make a 1000kt packet)


Planets automatically catch 33% of the packet, regardless of anything else.


To work out how much a driver can catch of a packet, multiply its rating by
itself (twin drivers a
...

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