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Re: PP Packet terraforming - 10 rules Wed, 14 September 2005 05:47 Go to previous messageGo to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Ptolemy wrote on Tue, 13 September 2005 19:21

The simple fact of the matter is that there is only one way to send multiple packets from a starbase and that is to change the starbase design between packets in the production queue. Therefore, it is not exactly an easy task to hit a planet with multiple packets in the same turn.

I suppose you saw the phrase "lots of small packets" and just had to wade in. Razz
Where is it stated that to do terraforming that all packets have to come from the same base, or all in the same turn ?

For a planet inside your own empire it is a piece of cake to hit it with multiple packets on the same turn. But as that isn't required for terraforming anyway then we don't really care.

All we're trying to do is to get to the bottom of the actual mechanics, because I (and Dyrham) still have questions that it seems nobody can answer (except probably LEit).

e.g. What is the minimum packet needed to have a chance of permanent terraforming ?
For that minimum size, are the odds per kT better than using a large packet (or better than 1 click per 2000kT) ?
Does 1100kT have the same effect as 2000kT, or does 1900kT have the same effect as 1000kT, or neither ?

Anyway, it will be my pleasure to test to my fill at the weekend.
Whereupon I will probably find I've wasted my time. Smile

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