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Re: PP Packet terraforming - 10 rules Tue, 13 September 2005 07:23 Go to previous messageGo to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
On the assumption that part amounts can terraform then it is better to send lots of small packets.

The best packet size to send would be 210kT - this gets 3 chances to terraform (against an unpopulated world).
Sending 10 of these would get you 30 chances, whereas sending one big 2100kT packet only gets you 21 chances.

Note that if the assumption is wrong then it works the other way.
Large packets of multiples of exactly 100 would work best.

The figure of 100kT is correct for normal terraforming (the stuff that anyone can do by spending 100 or 70 res, or CA gets for free. Of course PP can do it before they colonise the planet) and the normal terra tech limits apply.

The figure of 1000kT pertains to the chances of permanently altering the "core" planet value. PPs can do this all the way up to making the planet perfect for themselves, or to the edge if immune.

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