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Home » Primary Racial Traits » PP » PP Packet terraforming
Re: PP Packet terraforming - 10 rules Tue, 28 September 2004 13:11 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
There are 3 PRTs that arn't as worried by packets:

AR: Immune to packets

PP: Can build the same drivers, w16 vs w13 drivers is still going to be painful, but it makes it much more expensive then just blasting past w10 drivers.

IS: "Oh, no, you just killed my world! Now I'll have to drop another 3 million on the surface..." A late game IS won't care much about pop losses, and can build 100 defenses, a driver, and a gate in one turn even on a world without factories. Of course you shouldn't fire packets just to kill worlds, there should be fleet backup. But on the defensive, packets can slow the enemy a lot by getting cheap kills of border worlds and denying the offensive fleet bases to gate in reinforcements.



- LEit

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