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Re: PP Packet terraforming - 10 rules Tue, 28 September 2004 12:25 Go to previous messageGo to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Ptolemy wrote on Tue, 28 September 2004 11:54

and a warp 15 or 16 packet will hit so fast enemies can't stop them


Am I right in thinking that any planet under 384 ly (16 * 16 * 1.5) won't be able to build anything to stop a warp 16 packet ?

Also, I found to my cost last game that if someone can hit you with 2 big packets in 1 turn then the 1st will take out the defences and the 2nd will wipe out the population.

So any planet within 384ly of two late game PP planets cannot hope to survive unless they have a lot of freighters permenantly parked at the intercept points.

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