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Re: PP Packet terraforming - 10 rules Tue, 28 September 2004 06:54 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I love playing PP - get to the late game and you can kill anything with some minerals. So, the rules to know:

1. You MUST have ARM - those minerals have to come from somewhere.

2. Minerals that actually hit a planet have a 50% chance of 1% terraforming per 100kt. (there is also a chance that you will modify the base level of any of the 3 variables in your favor)

3. Minerals that HIT a planet, can terraform ANY planet - however, minerals do not terraform planets like CA orbitals - minerals terraform planets to YOUR optimum terraforming. This may kill some of your enemy when the packet hits but, may also give him some free terraforming if the percentage that you prefer also happens to be a percentage that he prefers.

4. You can colonize a planet the same year your packet hits it - packets hit before waypoint one tasks - i.e. do NOT give a colonizer in ORBIT of a planet colonize orders if a packet is going to hit - only give an arriving colonizer colonize orders on arrival.

5. Don't throw packets at your own planets unless you are sending minerals to another mass driver at that planet. The packet will kill your people just as it would your enemy.

6. As a PP, your packets decay less when overthrown. Check on how many kt's of minerals will hit using a packet calculator - use a plan of around 210 kt's hitting a planet per percentage you want to terraform - you may tf 2% or even 3% and you will most likely tf 1%. When you land you will have some minerals of that type on the surface.

7. Iron terraforms gravity, boranium terraforms temperature and germanium terraforms radiation - seriously work on a radiation immune race design - you don't want to be using germanium for terraforming - you need it early on for your factories to get your resource counts up. Don't take energy expensive - you need energy research for better mass drivers.

8. TIP: hide your PRT as long as possible. Make the other players think you are anything other than PP by re-building your orbital fort on your second planet with a f
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