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Home » Stars! 2.6/7 » The Academy » Conflagurators mark 6 thousand..or so (Race design thread)
Conflagurators mark 6 thousand..or so (Race design thread) Tue, 31 August 2004 03:47 Go to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

I've been toying with my race design for way too long now so I think its time for some external comentaries on it. I have been experimenting with a sort of HG sort of HP JOAT design that has been my mainstay design since I started playing really. I don't feel that the design has matured yet as I haven't played too many games with it so I feel a constant need to play around with it. What I have at this moment is this:

JOAT
OBRM NAS RS
Grav .18 to 5.36 (centered wide)
Temp -156 to 20 (left shifted)
Rad 45 to 87 (right shifted)
1 in 5, 18% growth
1200, 14/8/18g, 10/3/17
Weap cheap, con normal, rest exp

I usually pick IFE / NRSE with this race but I want to play something different this time, and I get more points not checking either than if I check both. I generally play this race as basically a sleeper until I can max out a few planets, which with this design will produce 4426 resources at a 100% planet. I picked narrow Temp / Rad as I will have high weapons and I will have high energy before prop, to utilize RS.

I've never actually been involved in an early war scenario so I've been free to simply burrow in and grow, so I don't really know what my early war situation would look like. In the games I have played this race, I have always been the early tech leader by a fair margin. Mostly due to not having to build any warships and having big fat worlds pumping 3k into research.

The downsides to this design that I see now are a lack of options when it comes to early war, as I would be mostly focused on growing at that time, and a possible lack of decent transporation at the outset of the game, not having IFE and all.

I took a few minutes to testbed an earlier form of this design that was really a bit different, but seeing as its 3:45am I don't have time right now to give this one a run through.

Anybody have any comments or suggestions? And would not having IFE be a real problem? I don't plan on researching good transportation until my homeworld maxes factories.

[edit]
I'd probably hold off on prop research until I got privateers also, as I would rather not sped 19k germ making med freighters since I need that germ to max out factories faster in order to start research to get the privateers who need the prop which requires the factories.... =P


[Updated on: Tue, 31 August 2004 03:51]

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