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Re: 1WW CA Mon, 30 August 2004 02:41 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Messages: 1209
Registered: April 2003
Location: Slovenia, Europe
Hi!
Kotk wrote on Mon, 30 August 2004 01:39

Actually ... it is not just one planet but one from 20. So you will find 2 more at least by turn 8 in packed universe. Nod

I know that, but in a PBEM game I'm NOT ( No No No ) going to play with such low odds. If my bad luck strikes again (missed me in last two games, where I had EXACTLY the expected number of greens) I'd end with HW and (maybe) one planet Evil or Very Mad . But if I START with 1 in 12 then I have fair chance (50%) to find a green planet within 1 warp-9 jump and 2.4 planets within two Yes . So my pop starts growing 1 turn earlier, I need to build less pop-movers and they return faster to pick up newgrown pop. All that in those early years where every saved expense means really a lot. 1WW fights from one (two if PP/IT) planet. CA wins with resources from MANY planets, that start producing them FAST with instaforming. Therefore I still think 1WW CA is broken concept.
BR, Iztok

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