Re: 1WW CA |
Sat, 28 August 2004 03:56 |
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Orca | | Chief Warrant Officer 1 | Messages: 148
Registered: June 2003 Location: Orbiting tower at the L5 ... | |
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mlaub wrote on Thu, 26 August 2004 21:43 | I don't like the Superons race either. I think an improved design of mine could kill them. The simple fact that I can inhabit more planets, use less germ = more metal to build ships. They might have a resource advantage, but I bet I'll get to Nub's first...
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Well, for what they are (a 1ww TT CA with heavy duty factories and pop eff) they're quite impressive. They aren't terribly viable in most games due to the sheer luck factor it takes to make them work and the long caccoon time (early on they're fairly brittle as well...). There are races that are better - lots of 'em as a matter of fact. But there aren't many that are quite as extreme but still manage to do decently. And certainly they'll do better than the original race posted (which is why I reposted that old RGCS article - to give some ideas on how to make this 1WW CA theory work).
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