Re: 1WW CA |
Thu, 26 August 2004 20:59 |
|
mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
|
Orca wrote on Thu, 26 August 2004 15:38 | This is similar to the strategy used by the Superons
|
I get 7 points left over for the Superons, enough to move a band out 1 click. Although mineral conc might been the target.
Quote: |
....the Superons are an impressive race.
|
Well, any race that has instaforming and is run by a competent player is going to be formidable/unstoppable.
Not sure what universe this race is supposed to fit in...as he doesn't say, or I missed it. He does talk as if it didn't do well in a small. I've played with similiar designs, but could never get past the lack of G (especially in the Nub era). Plus, with all those expensive techs, life might get rough in the mid game. Kind of a double whammy. I like the straight HG version better.
Strange that it he designed it to mesh with a TT25 at Bio 22. That just doesn't seem right. I would have targeted Bio 17 in a knife fight, or 30 in a => medium normal. Maybe I'm just reading to much into a arbitrary hab point though.
I would have centerlined it, at least a bit more. That way even if another player skewed all elements a bit, their HW would still terraform to 100% at Bio 22.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
Report message to a moderator
|
|
|