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Re: 1WW CA Thu, 26 August 2004 20:59 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Orca wrote on Thu, 26 August 2004 15:38

This is similar to the strategy used by the Superons



I get 7 points left over for the Superons, enough to move a band out 1 click. Although mineral conc might been the target.

Quote:


....the Superons are an impressive race.



Well, any race that has instaforming and is run by a competent player is going to be formidable/unstoppable.

Not sure what universe this race is supposed to fit in...as he doesn't say, or I missed it. He does talk as if it didn't do well in a small. I've played with similiar designs, but could never get past the lack of G (especially in the Nub era). Plus, with all those expensive techs, life might get rough in the mid game. Kind of a double whammy. I like the straight HG version better.

Strange that it he designed it to mesh with a TT25 at Bio 22. That just doesn't seem right. I would have targeted Bio 17 in a knife fight, or 30 in a => medium normal. Maybe I'm just reading to much into a arbitrary hab point though.

I would have centerlined it, at least a bit more. That way even if another player skewed all elements a bit, their HW would still terraform to 100% at Bio 22. Smile

-Matt







Global Warming - A climatic change eagerly awaited by most Minnesotans.

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