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Ground combat Mon, 02 August 2004 09:50 Go to previous message
perece

 
Crewman 1st Class

Messages: 20
Registered: July 2004
Location: Moscow, Russia
Not sure if someone had risen that question before, but:
I found strange, that race having zero tech in all fields fights in ground combat with exactly same chances as race with all techs maxed out...
I think it will be better, if some techs will have influence on outcome. that is, 4ex:
Weap tech - absolute value is +2% per research level to an attack or defense bonus;
const tech (assume defensive installations) - if defender has higher const, each level he outruns the attacker gives him +5% to defense bonus;
bio tech (using biological weapons) - if one outruns another by, say, 7 levels or more, he has +30% to an attack or defense bonus, otherwise no bonus at all.

How about it? (or something else but similar)

another thing:
I think WM must have +50% not only on attack, but at defense also for 2 reasons:
1) race wizard says for WM prt "Your colonists _fight_ better". It doesn't says "attack better", so it will fit it better. And I like it. Since they have no minefields and weak defences, they will be anyway much poor at defense. and since bombing almost always occurs just before popdrop, and such change will not affect bombing, it will change a little in endgame, so has almost no chances to hurt balance.
2) It will make WM background somewhat more complete. From the barbarian-minded (which almost all WM is) race's point'o'view, "Why bother to build these #^%@ hi-tech defences and bother with laying these cans wasting our time while we can handle almost any invasion with knife, chaingun and handblaster?!!!"

Uh-oh. It doesn't mean I'm like playing WM. It's.. a.. doesn't matter...

Another thing to add.. It would be nice to add multi-Year ground combat in version 2. Just how I see it:
If attacker goes to lose, it loses just usually, at same year;
If attacker goes to win, defender splits 10% of partisan, then rest 90% got defending as always. Attacker loses slightly less after that, but get to fight another year against that 10%.
this doesn't affect the outcome if no reinforcement is bring by defending side, but it gives defenders a chance to do so. or just to upload survivors and leave attackers w/o a chance of tech gain (which can occur only after final victory)
there must be some minimal number of defenders (say, 10 000) to make it work (just to prevent infinite battles).
or, maybe it be better to make it work when attackers have only minor advantage? say, if more than half of attackers survive the battle, they wipe defending side completely, otherwise 10% defenders become partisan...
But, as said once, it's just long-term 2nd version proposal. 1st must have no multi-year ground combat.

SMTP /Perece/.


[Updated on: Mon, 02 August 2004 10:03]

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