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Re: Map2XY Sun, 21 October 2007 07:47 Go to previous messageGo to previous message
Xeander is currently offline Xeander

 
Crewman 3rd Class

Messages: 8
Registered: October 2007
Location: Spokane WA

Many years ago .. about 10 or so
I created games with Mapper07.exe

I found it to be the best of the 3 available Remappers

I always used a B+W single pixel mapping
I always used exactely the same number of pixels as planets/stars!

the image after creation needs to be FLIPPED vertically
before running the remap for it to come out as expected

must becareful that no pixel will be beyound 3095 vertical
co-ord on generation even tho map can be 3200x3200

Older players may recall my 2 most famous games

X-Marks a large game with 4 arms from center looked like a big X
this game lasted almost 6 months to victory

Poker nite using approx 25 stars per CARD A K Q J 10's
were create in all 4 suits and players competed in teams of 4
to capture a full house.. every planet/stars! in the card
had to be occupied by one of the team members

The important part of the Mapper07 program is to be sure your source .gif has exactely the same number of WHITE pixels
as the game source .xy has planets

I never needed to jiggle with that method it was 1 planet to 1 pixel and the pattern of the source was always exactely duplicated on remapping.

I may create one more game just for the fun of the setup
my games were always very creative changing from the hurry up
and crush all to a strategy of a team and a goal


THE only thing I really felt that was needed on GAME creation
was an option to have normal random mineral % except for player HW which would all be set to equal % or max

The only method avail is to make all worlds MAX and that gets boring real fast


[Updated on: Sun, 21 October 2007 07:48]

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