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Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Tue, 27 July 2004 01:38 Go to previous messageGo to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

Sinla wrote on Mon, 26 July 2004 07:33

What do you mean? Just forbid all players to enter the orbit of the overseer planet. Or set everybody to enemy and have fast Doomsday battleships in orbit Wink


The players are allowed to send warships to destroy the overseer starbases (missle silos).

vonKreedon wrote

Your worries that the players could gain minerals from the packets is quite rational. One could order a strike at a specific speed and then meet the packet with freighters in deep space and suck the minerals out of the packet.


I guess the only way to prevent this is to simply watch to see if its happening and make a rule banning this activity. However, I would only ban having the player who is launching the attack from sucking up the minerals. The player who is being attacked is allowed to use freighters to intercept the packets as this funcitons as a "missle defense system" so that the victim player has at least some way to defend themselves from the nuclear strikes. The attacking player would simply have to have fighters close enough to intercept the freighters to prevent this.

mlaub wrote

You do realize that you can intercept packets with freighters, right? A SS would be quite entertaining in this capacity. Or you could use any uncloaked ships to grab packets going near your empire.

The trick is knowing where the packet will be, or could be. It is possible to work this out before hand. The player that does this gets *all* the minerals, not just what's left after impact with a planet...


The packets will be travelling at warp 16 from the outset of the game. Intercepting them will not be entirely easy and will require LOTS of calculations as to where a packet will end up in the time it takes you to travel to it.

It is also worth noting that in a medium universe, nuclear missles will only have to travel for 300ly before hitting any given planet (depending on what overseer planet cluster you use to launch the strike). That provides only one year warning that a packet is about to land which wont be enough time to intercept the packet with freighters.

multilis wrote

Having an 'enemy' where you cooperate with supplying missile packets to each other could be profitable for both. Just leave 100 colonists on the planet the turn the packet strikes.


This could also be a potential issue but I could watch for this with universal penetrating scanner coverage. It requires some more host race upkeep but its worth it.

Of course, the root of the entire problem is the minerals that packets provide. I could just use max minerals for the game which would avoid any mineral woes. Would having max minerals be a problem for anybody?

I could also simply ban using a robber baron to steal minerals from overseer worlds and prevent this from being an issue.

Notes for self:

Additional rules

-Intercepting your own nuclear strikes is strictly forbidden and will be considered an attempt to exploit the nuclear missles for free minerals and will render you subject to punishment or removal from the game.
-"Cooperating" with an "enemy" in order to gain free minerals by repeatedly striking unimportant planets for the sole purpose of gaining minerals is also forbidden and is considered and exploit rendering you subject to punishment or removal from the game.
-Utilizing any aspect of the nuclear strikes for personal gain other than the destruction of your enemy will not be tolerated.
-Use common sense. Don't do anything if the only purpose is personal gain by bending the rules in your favor. I will notice and it will not be tolerated.
-All the players in this game may contact the host (me) via email if they believe any particular player to be exploiting any aspect of the game scenario for personal gains. I will inspect all reports within reason, don't report for no reason as I will ignore you.

Another balance issue: Would allowing players to defend themselves from nuclear strikes by using freighters to suck up packets potentially make the nuclear strikes useless? If a player was determine
...

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