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Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Sun, 25 July 2004 20:12 Go to previous messageGo to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

It has come to my attention that there is a possibility to exploit the "nuclear missles" in order to gain free substantial mineral deposits, which can be especially useful during the end game. The exploit is as follows:

A player orders a nuclear strike against an unowned planet near or in his own territory. The packets arrive doing no damage to anybody but depositing a rather large dose of minerals onto the planet (during the late game where packets have grown large that is). He then flies in the next year, colonizes, and takes all the minerals off the planet to use for making ships.

To remedy this, I will make sure that "The Master" race (which controls the nuclear football fleets) has complete universal pentrating scanner coverage. Any nuclear strike ordered by a player must be against a (currently) populated planet. Ordering nuclear strikes against your own planets is not allowed. "The Master" race must be set to friend at all times, so the scanners will not be able to be destroyed.

However, it would still be possible to gain free minerals if you properly utilize the nuclear strikes. Namely, simply colonize the planet you just destroyed with a nuke and suck up all its minerals. This is what would happen in any game however. You kill off a planet, you try as hard as you can to suck up its minerals.

A 5000kT packet (which is how big the nuclear missles will probably be near the end of the game) will deposit about 1400kT minerals onto the destination planet. 1400kT of minerals could be useful , especially if its 1400kT iron which you could use to make another Arm missle boat.

I'm not sure if the minerals that the nuclear strikes provide will have a large impact on the balance of the game. The player who lost his planet due to a strike could easily come back soon after and recolonize the planet, therefore gaining the minerals left by the strike. On the other hand the attacking planet could easily colonize the planet and suck it dry of minerals in a year gaining the minerals from the strike. If you plan properly you can benefit from the aftermath of the nuclear strikes.

I haven't played in a large game that reached the mineral crunch stages so I don't know the dynamics of fights over minerals.

On a random side note, could an SS race use the robber baron scanner to steal minerals from the Overseer worlds? Having a starbase in orbit would prevent this right? Is using a robber baron considered a load task? If it is, and the robber baron equipped ship could give a waypoint zero load order above an overseer planet, which is possible if someone had just destroyed a missle silo, there would be nothing the overseer could do to stop the SS race from stealing minerals is there? That might be a problem.

Activity in this thread has died off and yes this is partly an attempt to rally interest around this idea again. I am going to (try) to host this, provided enough people want to play, which could be a slow as 4 for a medium universe. I just have to predict all of the unbalancing issues before hand and have some way to deal with them. Those issues being mainly if the minerals the nuclear strikes bring will unbalance anything, and this new SS robber baron mineral theft I just thought of.

Checking "max minerals" could be a solution to the extra minerals the nuclear strikes bring but I don't know if people would be a fan of having max minerals in a game. I know I'm not. But then again, this isn't your usual game. Thoughts?

p.s. Thanks to Dogthinkers for the "ordering a strike against an unowned planet in your territory to gain free minerals" exploit thingy.

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