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Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Sat, 10 July 2004 17:11 Go to previous messageGo to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT


Would you play this game?[ 6 votes ]
1. Yep! 4 / 67%
2. Nope 2 / 33%
3. Maybe if you changed this and this and this... 0 / 0%

Micha wrote on Sat, 10 July 2004 06:36


Looking at all race habs before the game is a good idea, or 3 immune for the host race might be a good start anyway. It's not in your summary above but I do think that a PP pushes the habs towards the edge in the ranges for which he is immune.

Yes it does.

Micha wrote on Sat, 10 July 2004 06:36

The minerals left on the surface are not that much ... so you might use iron or germ anyway ... Mabye let the player controlling the nuclear football decide what mineral to use?

I had basically decided to do that once I found out that pp packets can be used as deterraformers.

Micha wrote on Sat, 10 July 2004 06:36

BTW, ban CA. Wink

Indeed

I'm trying to actually design the overseer race now and its not exactly easy. I need HP / HG / Tri immune AND total terraforming with improved starbases. ROFL There definately isn't enough points to go around. Right now I have tri immune with 7% growth, no mines (5, 15, 5), good factories (15, 9, 20), everything expensive with ener cheap, ISB, TT, Cheap engines, NRSE, OBRM, and I have 26 points left over. I could change energy to expensive which allows me to change factories to (15, 8, 23) with 39 points. I don't think ener absolutely has to be cheap because I can just gen enough turns to get ultra driver 13's before the game begins. I can just use the free tech hack to get high bio, con, max weap, and ener 22. I took as much LRTs as I could to get as many points back as I could due to the tri immuninty being so expensive.

I think I have all my ideas pretty much sorted out. Now its just balancing them and making sure they all work. I can only do so much theoretical thinking about what people can do in regards to unbalancing things so I'm not sure how balanced it can be without actually trying a game.

Heres a summary of everything as of now:
(I assume the game will be in a medium universe, so all of the following numbers and specifics are based on a medium universe with 8 players)

This may help you when reading:
TNFF = "The Nuclear Football Fleet"
TNF = "The Nuclear Football" first ship of the TNFF
TB = "The Biscuit" second ship of the TNFF
TM = "The Master" ship used to acquire control over a TNF or TB.

Game name:
The Coldest War

Description:
There will be 2 "host" races. One being "The Overseer" which is PP and is used to launch "nuclear missles" (mineral packets), and the other is any old random race who will control "The Nuclear Football Fleets". This race will be called "The Owner" from now on.

"The owner" controls two special ship designs called "The Nuclear Football" (TNF) and "The Biscuit" (TB), collectively called "The Nuclear Football Fleet" or TNFF. These ships will fly around Overseer planet clusters which will be distributed evenly throughout the galaxy. Each ship will have a unique name identifying which overseer planet cluster it originated from. TNF and TB will not necessary be flying in the same fleet, so it is possible that they will become separated.

In this medium universe there will be 5 clusters of overseer planets, one in each corner and one in the middle. They will be positioned such that no point in the galaxy is more than 300 ly away from any given cluster. These clusters will each contain 4 overseer planets, each sporting a starbase equipped with 2 ultra driver 13's used to launch nuclear missles.

The purpose of TNFF ships is to provide access to the overseer's "Nuclear Missle Silos" (called silos from now on) which are the mass drivers in the overseers starbases. Access to these mass drivers is provided to the player which "controls" both TNF and TB from a specific cluster. If you have one TNF from one cluster, and a TB from another, you have no access to any of the mass drivers.

"Controlling" a ship from TNFF is achieved as follows. Each race playing in this game will be given a special ship design which will be used to control ships f
...



[Updated on: Sat, 10 July 2004 17:12]

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