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Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Sat, 10 July 2004 16:16 Go to previous messageGo to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

Micha wrote on Sat, 10 July 2004 06:22

However you can't "build a new starbase and launch a nuclear missile" at the same time. It will take a year for the starbase to get finished and one turn later you can launch the packet. The fleet in orbit would kill the base the same turn it's build.
You can't build a base and lauch a packet in the same year ... you can't queue packets are set warp speed if you don't have a massdriver (on your base) in orbit ...

Being able to destroy the overseer starbases (from now on reffered to as "nuclear missle silos") actually sounds like an interesting idea. What kind of armorments should I have on the silos though? Any? Its near impossible to kill a well armored starbase in the early game and relatively easy in the end game. I was thinking of using Ultra stations for the silos.

Actually scratch that. I can do a sort of scaling up thing as with the size and number of missles available to be launched by the players as the game progresses. I can start with starbases with jihads for a few years until the players also have jihads and then upgrade to a new missle every so often with better armor.

What turn would most races generally have jihads? I'm thinking I could armor the silos with colloidial phasers until turn 20 and then switch to Juggernaught missles until turn 40 or so and then move on to doomsday missles and then armagedon in another 20 years? Upgrading to comparable armor / shields for the level requirements of the weapon during each jump. I may be completely wrong in my assumptions of how long it takes to actually get these missles for a player in a medium universe, but I would want the silos to be sporting them before the players are. That would make it an actual challenge to take out one of the missle silos. If you know of a better time to upgrade to different armaments please tell me.

I would also firstly use starbases for the missle silos and switch over to ultra stations at probably turn 40. Again if this is out of line with the scaling up of tech in a normal game tell me.

But of couse, allowing the players to attack the overseer race could lead to accidental destruction of the nuclear football fleets. I could always use a seperate race to control the nuclear footballs which is required to be set to friend by everybody at all times and do things that way.

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