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Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Fri, 09 July 2004 22:12 Go to previous messageGo to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

LEit wrote on Fri, 09 July 2004 21:51

Unless there are speed traps mine fields out, it's impossible to prevent some one who is determined from getting a ship to a spot within 200ly of their fleets.

Turn 1, launch 20-40 fleets of 20 chaff at warp 10 towards your target. Turn 2, take one of the fleets that made it and split it all and send it towards where you want it. send the other fleets back, it's unlikely that some one will have the 400 fleets it would take to target every ship. Intercepting the first fleets might work, but only if you know which fleet they'll come from. Also, if they split the parent fleet into 50 and send those 50 to one spot and that fleet can kill the interceptor fleets, then you have to send 70 interceptors to catch them, and will lose 50.

Regular mine fields will increase the cost some, but it's possible to go warp 10 in a std mine field. Heavies are a bit harder. Speed traps will prevent warp 10 travel.


Im not sure if I follow your post. I think your saying that someone who wanted to contest control for a nuclear football could simply throw 200+ ships towards the football and that the race controlling the football would have no way to kill them all off?

Hmm, that is an interseting proposition. I could alter some specifications to handle this however.

If any ship of the nuclear football fleet is in orbit around a planet with a starbase, the only way to take control away from the controlling race is to have a controller ship design in the exact same point in space as the nuclear football ship. This would prevent the enemy from throwing 200 ships into orbit around the planet, and would provide a way for the controlling fleet to effectively defend their possession.

If the controller ship that the nuclear football fleet is following is destroyed, and there are no other controller ships within 5 or 10 light years (in space or in orbit of a starbase) of the nuclear football fleet, the fleet returns to an uncontrolled state and travels under its own power.

If the nuclear football fleet is in space and uncontrolled, the first player to have a fleet containing a controller ship in the same position in space as the nuclear football fleet will be in control of that fleet. If more than one race has a controller ship at the same position as the nuclear football fleet, the fleet remains uncontested and will travel under its own power.

Once the nuclear football fleet is controlled, it will chase the controller ship where ever it goes. The controller ship does not need to remain in the same position in space as the nuclear football. The nuclear football can be rendered uncontrolled if another race manages to place one of its own controller ships at the same point in space as the nuclear football fleet. The nuclear football fleet will then follow this new controller fleet. If at any time two races have controllers at the same point in space as the nuclear football fleet, it will be rendered uncontrolled and will wander back towards its origin.

That should fix the issues raised by LEit.

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