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Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Fri, 09 July 2004 20:58 Go to previous messageGo to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

The overseer is not to be attacked by anyone at any time. This includes the nuclear football fleets as well as his planets. You cannot launch a packet attack against an overseer planet.

While a first strike option sounds like a realistic idea mimicking the real life basis of this game, it is not realistic to implement in the stars environment. In order to enable the overseers to start with ultra driver 13s they need to have the required tech before beginning turns on autohost. If they also have to worry about starbase defense, they would need to further research weapons. This adds unecessary overhead to the game setup.

Furthermore, in order to attack the overseer starbases, they would need to be set to neutral or enemy. This opens up the potential for "accidents" where a component of a nuclear football fleet is destroyed. The destruction of either the nuclear football or the biscuit is not allowed and would force a turn regen to fix.

Besides, the order of events in a stars game allows production before fleet battles. Even if you have a first strike fleet in orbit around an overseer planet, the planet would be able to build a new starbase and launch a "nuclear missle" before the fleet in orbit could destroy the starbase. This effectively just creates more work for the overseer race to constantly rebuild starbases.

More akin to real life, the "first strike" ability relates more to firing the first nuclear missle triggering nuclear holocaust. If two races both control overseer launch sites that can target their enemy, they are guarenteed mutual destruction should they decide to utilize their nuclear capacity.

A minor detail, would it be better for the player to email the overseer race notifying them of the targets they wish to strike, or sending an in game email. Using the in game option delays the strike by a year allowing the enemy another year to contest control for nuclear football fleets thereby preventing the nuclear launch from hapenning. Using in game email does not reflect the actual process of using the nuclear football and launching a nuclear attack, which takes only 5-10 minutes. I'm thinking email is the best option.

Another minor detail: Should nuclear football fleets that have "just" arrived in orbit of a planet with a starbase be able to launch a nuclear attack immediately? Or should they forced to remain in orbit around the planet in uncontested control before being able to launch an attack?

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