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Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Fri, 09 July 2004 18:19 Go to previous messageGo to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

Micha wrote on Fri, 09 July 2004 17:26

Like vonKreedon mentioned the WM PRT will be at a less disadvantage since everybody will have bad defense coverage (namely "none" Grin). They'll also have it easier to use their popdrop advantage. IS loses the advantage of cheaper defenses.
As for other factors: -f usually don't build defenses since loosing a planet means nothing to them, while HPs need defenses to protect their precious factories. (exceptions in both cases of course)

Aha, now I see.

Micha wrote on Fri, 09 July 2004 17:26


I understand you want to use packets and in the right circumstances they are indeed a better choice. The most important matter is to get them big enough to hurt and actually kill a planet with full defenses. And if possible get more than the 5 original suggested planets (one in each corner and one in the center) depending on universe size of course, to prevent interceptions.


It would be better to have clusters of planets in each section of the universe instead of just 5 planets. In a medium galaxy, it is possible to locate the clusters such that no planet is more than 300 light years away from any given overseer launch point. This means no more than 2 years to impact for a warp 15 packet from anywhere.

I did a little calculation test with starscalc against a planet with 100 Neutron shield defenses and heres what I found.

Packet 1: 5000kT, Warp 15
Distance: 300ly
Pop: 1,000,000
100 Nuetron shield defenses: 98% coverage
118,000 pop killed
12 defenses destroyed

Packet 2: 5000kT Warp 15
Distance: 300ly
Pop: 882,000
88 Nuetron shield defenses: 97% coverage
156,114 pop killed
16 defenses destroyed

Packet 3: 5000kT Warp 15
Distance: 300ly
Pop: 725,886
72 Nuetron shield defenses: 94% coverage
256,964 pop killed
25 defenses destroyed

Packet 4: 5000kT Warp 15
Distance: 300ly
Pop: 468,922
47 nuetron shield defenses: 84% coverage
442,662 pop killed
47 defenses destroyed

Pop remaining: 26260

Stick a little bit more mass onto the packet and the planet would be wiped out with 4 packets. If the planet was only 250 ly away a warp 16 packet would do more damage and be better at killing the planet off.

Micha wrote on Fri, 09 July 2004 17:26

Voila, tons and tons of minerals at your disposal to bring joy and happiness to the other races in the universe. Smile

ROFL

Micha wrote on Fri, 09 July 2004 17:26

Note that you won't be able to use AH for those first turns.

How would I actually go about setting up a game like this? I went and got StarsEd so I can make my megatonnage of minerals. I know there is also a way to make your own .xy file, but how is that done? I'd want to move planets for the overseer clusters of 4 or 5 planets into little rings to make sure they are evenly spaced giving them good galactical coverage and making sure the overseer race can inhabit them.

Is there any way to colonize the overseers ring planets during the game setup outside of autohost without having to actually fly all the way over there and set up shop? That would take a while and require more work on my part in regards to playing everybody elses races (scouting namely). No pain, no gain.

Micha wrote on Fri, 09 July 2004 17:26

That's how the packets will end up being used, to disrupt the others production, killing the freighters and pop will not always be possible ...

While that isn't the use I would have originally hoped for, it is realistically what will occur. However, so long as the controlling player has control of the nuclear football fleet, they can effectively eliminate a few planets from doing anything by continually launching planets for them. Their target wont ever have a chance to put the pop back down onto the planet. And if the controlling player uses the mass drivers well, he can force the target player to constantly shift his pop in frieghters or simply abandon the target planets until he can take control of the nuclear football from his attacker. This invokes what I wanted to happen originally: fighting over the nuclear footballs. I like. Twisted Evil

On another note, is
...

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