Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Fri, 09 July 2004 14:56 Go to previous messageGo to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

Micha wrote on Fri, 09 July 2004 06:38

So they can evacuate or intercept the packets

Intercepting packets? I'm no stars expert so could you tell me how that actually works?

Micha wrote on Fri, 09 July 2004 06:38

This however means you can still build defenses and mass drivers, so that aspect of the game doesn't change. Not allowing defenses (and massdrivers to a lesser extent) will change gameplay drasticly ... (favouring certain race designs, PRTs, ...)

How would a certain race design be better off because defenses are not allowed? Do you mean pop dropping wise? I've never seen anybody kill a large planet simply by throwing colonists at it, but I haven't been playing forever either.

Micha wrote on Fri, 09 July 2004 06:38

But the idea of Killer Packets of Doom might still be more appealing. Grin

I agree.

Using IT bomber fleets instead of packets brings about one main problem. The player can render themselves immune to any attack by simply not having gates anywhere. Then they don't have to worry about not having control of the football as they cannot be harmed by it. The IT could always just fly their fleet there instead, or have minor outposts with orbital forts for them to use to gate within range of their target planet, which could work. Those bomber fleets could be carrying Annihilator Bombs, sort of like dropping an A-bomb or two on their target. Twisted Evil Having full defenses only slightly dampens the effect of these bomber fleets as they would simply have to stay in orbit for 2 turns to kill the planet off (with the right distribution of bomb types of course).

Do annihilator bombs damage defenses? Their description says they won't hurt facts or mines but doesn't mention anything about defenses.

And theres always the problem of the player potentially killing the IT bomber fleets. Only true way I see to fix that is to use a tech limit for all players but the overseer.

I could always not ban defenses but keep mass drivers banned. This would require the player controlling the nuclear football to either launch alot of packets to have the desired effect, or to be ahead of the game and come kill the starbase of the target planet and them bomb most of its defenses away allowing the packet to strike for full force. But this probably wouldn't work because if you are already bombing a planet you most likely have the force to bomb it completely within 2 turns.

Using my starscalc a bit, if the overseer race has megatonnage of minerals on all planets it uses to launch packets, it could simply launch 5000kT of minerals in a single packet which (at warp 16) would kill off about half of a planet with 93% defenses, and kill off 41 defenses (if there were 100). This gives the planet around 50% defense coverage which is not enough to save it from a second 5000kT mineral packet, especially if that second packet is already in space and destined to strike next year. It will hit before the planet can build more defenses and guarentee that the planet dies. If there are more than one packet launching planets per cluster, all of them could fire at one planet and it would still be killed even with max defenses. It seems that even a 2000kT packet will kill off 100% colonists (1,000,000 in this test) from warp 13-16 (at 300ly) if the planet only has 50% defense coverage.

I think I like the idea of 5000kT packets better than bombing fleets. Even if the destination planet decides to offload all of its pop, the player launching the attack could prepare for it ahead of time and have warships nearby the destination planet. Once all the people are offloaded, they have to take an entire turn to re-colonize the planet while the pop is still in frieghters. You can give your warships battle orders to kill frieghters and send them in killing off alot of colonists. You could then sneak a colonizer over with some frieghters of your own and steal all the minerals. Grin It doesn't take very long for warp 16 packets to get where they're going either.

I think using huge packets allows defenses to still be useable by players while still banning mass
...

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New Game Idea: Backyard Bullies
Next Topic: Where have all the tools gone?
Goto Forum:
  


Current Time: Fri May 03 20:23:24 EDT 2024