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Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Fri, 09 July 2004 06:38 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
SnakeChomp wrote on Fri, 09 July 2004 09:23

[update]

In thinking about the planetary defenses being banned, I realize that this has rather large reprocussions when it comes to bombing. A fleet of 20 mini bombers sporting cherry bombs would be able to wipe out any planet in one year with no defenses. Maybe limiting the useable bomb tech would fix that? But that again only requires larger bombing fleets to wipe a planet out in one year. Limiting the number of bombers you can have in any given fleet would require alot of work by the host or overseer race so not sure if that is a realistic option.


Just a suggestion: instead of packets use bomber fleets? Make the Overseers IT and build a few 1000 mini bombers (whatever mix of bombs) and let those sit at an any/any gate along with a few 1000 highest init omega nubs. Whenever a player in control of the nuclear fleet can give orders he points at a (or more?) enemy planets and BAM! Overseers Strike Fleet moves in, takes out the base and nukes the planet! Twisted Evil
Obviously this only works with planets with gates, and of course the bigger planets will have gates (ban HE Wink ). Small gateless colonies will be protected by not having a gate ...
Having an IT Overseer means the ships will only take damage from overgating they won't get lost to the Void. The next turn however they will not be available for another strike. Shouldn't be a problem if the Overseer has a big enough supply (which is "easy").


Big differences are that the strikes are now instant while with packets the players can see them coming unless the Overseer PP planets are everywhere ... this is very dependent on universe size however ... So they can evacuate or intercept the packets ...

With bombers players still can protect their planets by removing their gate ... BTW the IT Overseer will be able to see through IT gate scanning if the target planet has a gate.
Also once the players reach nub tech they might have a shot at killing the Overseer fleet before it kills the base using an equal design (Overseer can bring chaff) and what is worse bombers can be killed ... (maybe use nubs with the MCM and have 2.5 movement retreating bombers ... but that will give away the MT part ... and the bombers might still be killed). Killing the Overseer fleets will also provide minerals, so I might consider letting the Overseer attack my own planets. Twisted Evil But that could also be the case if you use mass packets of a reasonable size. Wink

You can always tell the players to remove warships from the orbit of the targetted planet, but the warning will ruin part of the "fun" ... Sad

This however means you can still build defenses and mass drivers, so that aspect of the game doesn't change. Not allowing defenses (and massdrivers to a lesser extent) will change gameplay drasticly ... (favouring certain race designs, PRTs, ...)
But the idea of Killer Packets of Doom might still be more appealing. Grin However an instant planet kill looks nice as well. Nod

Quote:

What do you guys think? Please post any ideas you have. I personally am rather exited (possibly only because it was my idea Laughing ). It would require some work to set it up, but I am willing to do so, after finding out how of course. Smile


I think it's a very cool idea if it can be balanced enough,

mch
...

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