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Home » Primary Racial Traits » AR » AR vulnerability
AR vulnerability Mon, 21 June 2004 11:29 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Quoted from the Trans private forum, and moved here.

Hyena wrote on Fri, 18 June 2004 23:48

So what you're saying is that because I chose to play AR, I deserve to be killed?

As for not having any armed ships;
1. In my experience, Stars! players usually do not get homocidal until some sort of argument or dispute takes place.
2. I build a minefield around my core worlds as my first line of defence.
3. I kept up a bit of weapons reseach in case I needed to build warships quickly.
4. Maybe it was stupid for me to assume this, but I figured I wouldn't prove to be enough of a threat (or have enough that an enemy would want) to provoke any sort of attack. I had like 10 planets. What do you want?




ARs are weak early on, and very strong later on.
So other people have two choices, ally and help, or wipe them out.
Since it is unlikely you will be able to convince all neighbors that you will ally with them, you will probably have to defend yourself early. A minefield that isn't backed by armed ships is fairly useless. Also only 10 planets shows that you have a race that is probably designed to be stronger later on, and weaker earlier. Which means killing you now will be easy, and waiting will be very bad.

In most games, certainly when intermediate players or better are in it, if you look weak, you will likely attract at least one neighbor to attack you, without provocation.

ARs do have some early advantages: No need to build factories, so everything can go into terraforming, research, and ships. You need to use that to put on at least a display of strength, if not actually being aggressive yourself. Also, every base should be armed, so taking a world is as expensive as you can make it, you have cheaper bases, and probably ISB, so arming them is cheap, and early on, pretty effective.
...




- LEit

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